ProconRulz – DAs VoteNuke AutoSurrender
DandZ鯖から3年、ついに完成って感じです・・・。
チケットの消費速度から制圧状況を判定して状況によりラウンド終了させることが出来たらと思い作成しました。
先日JPL鯖で行った「令和」記念イベントで使用したスクリプトに汎用性をほんの少し加えたものになります。
ベースレイプで嫌な思いをする時間を極力短くし、数少ないプレイヤーを救うことが出来たらと思い公開します。
仕様
-
- BF4専用
- ProconRulz(改)用のスクリプト
- コンクエストラージ専用
- 全マップ対応
- チケットの消費数、リスポーン数から制圧状況を判定
- VoteNuke機能の有無
- VoteNukeが有効の場合、使用出来るのは両チーム合わせ1ラウンド1回のみ
- 必要票数はサーバー内プレイヤー数に応じて変動 (プレイヤー数 / 設定値)
- ベースレイプ検知によるラウンドの早期終了
導入方法
導入する前に!
- 確認出来ていないバグが発生する可能性があります。確認次第修正はしていますが導入は自己責任でお願いします。
- 機能を有効にする場合は必ずラウンド間やプレイヤーがいない時に行って下さい。
- 不具合発生の原因になるため、ラウンドの途中で有効にしないで下さい。
- チケットの取得には多少のタイムラグがあることを理解の上、使用して下さい。
- 前提条件としてチケットの消費速度は100%にして下さい。
-
- メインで動かしているProconとは別にこのスクリプトを動かすためだけのProconを用意
- ProconRulzの中を書き換える
- Proconにデフォルトで入っているSpambotの設定
- スクリプトをコピーしてテキストファイルに保存し、ProconRulzのRulz.txt filenamesに適用
1. メインで動かしているProconとは別にこのスクリプトを動かすためだけのProconを用意
そのままです。別にProconを用意します。
2. ProconRulzの中を書き換える
ProconRulzで時間を正確に取得するためにSpambotを利用します。しかし、普通のProconRulzではプレイヤーからのメッセージしか拾うことが出来ず、Spambotから取得することが出来ないため、それを可能にするために書き換えます。(書き換えるといってものただ1行削除するだけ・・・)
まず、ProconRulzを任意のテキストエディタで開きます。
開いたら検索(CTRL+F)でif (player_name != "Server")
を探します。(通常版のProconRulzは6141行目)
該当箇所の先頭に//
を付けコメントアウトにするか、コードを削除にするかでサーバーからのメッセージを拾うことが可能になります。※忘れずに上書き保存しましょう。
ProconRulzはこちらのProconRulzを導入し、サーバーのメッセージを取得する設定で使用して下さい。
3. Proconにデフォルトで入っているSpambotの設定
以下のメッセージを5秒間隔で設定します。
/tlpm0
/tlpm1
/tlpm2
/tlpm3
/tlpm4
/tlpm5
※これ以外のメッセージは設定しないように!
4. スクリプトをコピーしてテキストファイルに保存し、ProconRulzのRulz.txt filenamesに適用
やたらと長いコードのためRulzでは文字数制限で全部入りきらないためRulz.txt filenamesを使用します。
コードを全てコピーし、テキストファイルとして保存します。(ファイル名はなんでも可)
保存したファイルをPRoCon\Plugins\BF4
へ貼り付けProconRulzのRulz.txt filenamesへ拡張子まで入れたファイル名を設定します。
後はラウンドの合間をみて有効にするだけです。ラウンド中に有効にしてしまうと思わぬ不具合が発生する可能性がありますので十分注意して下さい。
機能設定
現在設定出来る項目は以下。ファイルを書き換え上書き保存し、ProconRulzの再起動で適用されます。
- システムを無効にする残チケット数(デフォルト、60)
- どちらかの残チケット数が設定値を下回った場合、機能を無効にする
- 機能を有効にする最小プレイヤー数(デフォルト、32)
- 設定値以上のプレイヤー数がいなければAutoSurrenderは機能しない
- VoteNuke機能の有無(デフォルト、False)
- VoteNukeを使用する場合はTrue、使用しない場合はFalse
- VoteNukeが有効になる1flagカウント数(デフォルト、3)
- VoteNukeが有効になる時間の設定
- 設定値 * 30秒でVoteNukeが有効になる
- 劣勢側の制圧拠点数が1拠点の状況が30秒毎に1加算される仕様のため
- VoteNukeに必要な最低票数(デフォルト、6)
- プレイヤー数 / 設定値
- NukeのActive時間(デフォルト、5(20秒))
- 設定値 * 5秒
その他、注意事項
今回改造したProconRulzは通常通り使用できますが、On Sayトリガーを使う場合は必ずOn Say;If %p% != Server;
と書いてください。サーバーからのメッセージを全て拾うため、意図としない不具合を発生させる原因になりますので注意して下さい。逆にサーバーからのメッセージだけを拾いたい場合はOn Say;If %p% == Server;
と書きます。
確認出来ていないバグが発生する可能性があります。確認次第修正はしていますが導入は自己責任でお願いします。
機能を有効にする場合は必ずラウンド間やプレイヤーがいない時に行って下さい。
不具合発生の原因になるため、ラウンドの途中で有効にしないで下さい。
チケットの取得には多少のタイムラグがあることを理解の上、使用して下さい。
チケットの消費速度は100%に設定して下さい。
意見、不具合の報告はDiscordへお願いします。
コード
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##### DAs VoteNuke AutoSurrender ver 2.1 by DA-xx-V ########################################################################## ### 設定 On Spawn;ServerFirst; # システムを無効にする残チケット数 Set %server_disablesystemtickets% 60; # 機能を有効にする最小プレイヤー数 Set %server_minplayer% 32; # VoteNuke機能の有無(True / False) Set %server_usevotenuke% False; # VoteNukeが有効になる1flagカウント数 Set %server_enblevotenuke% 3; # VoteNukeに必要な最低票数(Player / n) Set %server_needvotenuke% 6; # NukeのActive時間(n * 5sec) Set %server_activetime% 5; # 初期値取得 Set %server_team_ticket[1]% %server_team_score[1]%;Set %server_team_ticket[2]% %server_team_score[2]%;Set %server_starttickets% %server_team_score[%ptk%]%;Set %ini_server_disablesystem% 0;Set %ini_server_roundOver% 0;Set %ini_server_team_0flag[1]% 0;Set %ini_server_team_0flag[2]% 0;Set %ini_server_team_1flag[1]% 0;Set %ini_server_team_1flag[2]% 0; ### プレイヤーのリスポーン取得 ############################################################################################################# On Spawn;Not PlayerFirst;Incr %server_team_30srespawn[%ptk%]%; ### TLPM ###################################################################################################################### On Say;Text /tlpm0;If %p% == Server; If %ini_server_roundOver% != 1;If %server_team_ticket[1]% != %server_starttickets%;If %server_team_ticket[2]% != %server_starttickets%;Set %ini_server_activesystem% True; # 残チケット数による機能の無効化 If %ini_server_disablesystem% != 1;If %server_disablesystemtickets% >= %server_team_score[1]%;Say DAs System has been disabled...;Set %ini_server_team_1flag[1]% 0;Set %ini_server_team_1flag[2]% 0;Set %ini_server_team_0flag[1]% 0;Set %ini_server_team_0flag[2]% 0;Set %ini_server_disablesystem% 1; If %ini_server_disablesystem% != 1;If %server_disablesystemtickets% >= %server_team_score[2]%;Say DAs System has been disabled...;Set %ini_server_team_1flag[1]% 0;Set %ini_server_team_1flag[2]% 0;Set %ini_server_team_0flag[1]% 0;Set %ini_server_team_0flag[2]% 0;Set %ini_server_disablesystem% 1; # チケット消費数の取得 If %server_team_score[1]% != 0;Set %server_team_lost0[1]% %server_team_ticket[1]% - %server_team_score[1]%;Set %server_team_lost[1]% %server_team_lost0[1]% - %server_team_30srespawn[1]%; If %server_team_score[2]% != 0;Set %server_team_lost0[2]% %server_team_ticket[2]% - %server_team_score[2]%;Set %server_team_lost[2]% %server_team_lost0[2]% - %server_team_30srespawn[2]%; # チケット消費数から状況の取得 If %server_team_score[1]% < %server_team_score[2]%;If %server_team_lost[1]% >= %ini_server_tl1flag%;Incr %ini_server_team_1flag[1]%;If %server_team_lost[1]% >= %ini_server_tl0flag%;Incr %ini_server_team_0flag[1]%; If %server_team_score[1]% > %server_team_score[2]%;If %server_team_lost[2]% >= %ini_server_tl1flag%;Incr %ini_server_team_1flag[2]%;If %server_team_lost[2]% >= %ini_server_tl0flag%;Incr %ini_server_team_0flag[2]%; # 劣勢側の制圧状況により機能をキャンセル If %server_team_lost[1]% < %ini_server_tl0flag%;Set %ini_server_team_0flag[1]% 0;If %server_warn[surrender]% == True;Set %server_warn[surrender]% 0; If %server_team_lost[1]% < %ini_server_tl1flag%;Decr %ini_server_team_1flag[1]%;If %server_votenukeon[1]% == True;Set %server_votenukeon[1]% 0;Say VoteNuke has been canceled...; If %server_team_lost[1]% <= %ini_server_tlfrcreset%;Set %ini_server_team_1flag[1]% 0;If %server_votenukeon[1]% == True;Set %server_votenukeon[1]% 0;Say VoteNuke has been canceled...; If %server_team_lost[2]% < %ini_server_tl0flag%;Set %ini_server_team_0flag[2]% 0;If %server_warn[surrender]% == True;Set %server_warn[surrender]% 0; If %server_team_lost[2]% < %ini_server_tl1flag%;Decr %ini_server_team_1flag[2]%;If %server_votenukeon[2]% == True;Set %server_votenukeon[2]% 0;Say VoteNuke has been canceled...; If %server_team_lost[2]% <= %ini_server_tlfrcreset%;Set %ini_server_team_1flag[2]% 0;If %server_votenukeon[2]% == True;Set %server_votenukeon[2]% 0;Say VoteNuke has been canceled...; # AdminSay, Logの出力 If %ini_server_activesystem% == True;AdminSay Team %server_team_name[1]%:S %ts1%, BT %server_team_ticket[1]%, CT %server_team_score[1]%, TL %server_team_lost0[1]%, RS %server_team_30srespawn[1]%, CQ %server_team_lost[1]%, TLFRC %ini_server_team_1flag[1]%, %ini_server_team_0flag[1]%.;AdminSay Team %server_team_name[2]%:S %ts2%, BT %server_team_ticket[2]%, CT %server_team_score[2]%, TL %server_team_lost0[2]%, RS %server_team_30srespawn[2]%, CQ %server_team_lost[2]%, TLFRC %ini_server_team_1flag[2]%, %ini_server_team_0flag[2]%.; If %ini_server_activesystem% == True;Log Team %server_team_name[1]%:Size %ts1%, Before Tickets %server_team_ticket[1]%, Current Tickets %server_team_score[1]%, Tickets Lost %server_team_lost0[1]%, Respawn %server_team_30srespawn[1]%, CQ %server_team_lost[1]%, TLFRC %ini_server_team_1flag[1]%, %ini_server_team_0flag[1]%.;Log Team %server_team_name[2]%:Size %ts2%, Before Tickets %server_team_ticket[2]%, Current Tickets %server_team_score[2]%, Tickets Lost %server_team_lost0[2]%, Respawn %server_team_30srespawn[2]%, CQ %server_team_lost[2]%, TLFRC %ini_server_team_1flag[2]%, %ini_server_team_0flag[2]%.; # Respawnのリセット、チケットの更新 Set %server_team_30srespawn[1]% 0;Set %server_team_30srespawn[2]% 0;Set %server_team_ticket[1]% %server_team_score[1]%;Set %server_team_ticket[2]% %server_team_score[2]%; # CAUTION If %ini_server_disablesystem% != 1;If %ini_server_team_1flag[1]% >= 1;If %server_enblevotenuke% > %ini_server_team_1flag[1]%;If %ini_server_team_0flag[1]% == 0;Say CAUTION: Ticket has been lost fast rate.; If %ini_server_disablesystem% != 1;If %ini_server_team_1flag[2]% >= 1;If %server_enblevotenuke% > %ini_server_team_1flag[2]%;If %ini_server_team_0flag[2]% == 0;Say CAUTION: Ticket has been lost fast rate.; # WARNING, VoteNuke機能を使用する場合は機能の有効化 If %ini_server_disablesystem% != 1;If %server_enblevotenuke% <= %ini_server_team_1flag[1]%;Say WARNING: Ticket has been lost fast rate.;If %server_usevotenuke% == True;If %server_votenuked% != 1;If %server_enblevotenuke% + 1 <= %ini_server_team_1flag[1]%;Set %server_votenukeon[1]% True;Both VoteNuke has been activated. Type !votenuke %server_votetonuke% / %server_needvotes.0%;Log VoteNuke has been activated...; If %ini_server_disablesystem% != 1;If %server_enblevotenuke% <= %ini_server_team_1flag[2]%;Say WARNING: Ticket has been lost fast rate.;If %server_usevotenuke% == True;If %server_votenuked% != 1;If %server_enblevotenuke% + 1 <= %ini_server_team_1flag[2]%;Set %server_votenukeon[2]% True;Both VoteNuke has been activated. Type !votenuke %server_votetonuke% / %server_needvotes.0%;Log VoteNuke has been activated...; # AutoSurrender WARNING #If %ini_server_disablesystem% != 1;If %ini_server_team_0flag[1]% == 1;Both WARNING: Ticket has been lost fast rate. Will automatically surrender.; #If %ini_server_disablesystem% != 1;If %ini_server_team_0flag[2]% == 1;Both WARNING: Ticket has been lost fast rate. Will automatically surrender.; If %ini_server_disablesystem% != 1;If %ini_server_team_0flag[1]% == 1;Both WARNING: Ticket has been lost fast rate. Will automatically surrender.;Set %server_warn[surrender]% True; If %ini_server_disablesystem% != 1;If %ini_server_team_0flag[2]% == 1;Both WARNING: Ticket has been lost fast rate. Will automatically surrender.;Set %server_warn[surrender]% True; # AutoSurrenderの実行 If %ini_server_disablesystem% != 1;If %ini_server_team_0flag[1]% >= 2;If %server_size% >= %server_minplayer%;Exec mapList.endRound 2;Set %server_warn[surrender]% 0;Both %server_team_name[1]% has Auto Surrendered...;Both %server_team_name[1]% has Auto Surrendered...;Both %server_team_name[1]% has Auto Surrendered...; If %ini_server_disablesystem% != 1;If %ini_server_team_0flag[2]% >= 2;If %server_size% >= %server_minplayer%;Exec mapList.endRound 1;Set %server_warn[surrender]% 0;Both %server_team_name[2]% has Auto Surrendered...;Both %server_team_name[2]% has Auto Surrendered...;Both %server_team_name[2]% has Auto Surrendered...; # 最小プレイヤー数未満の場合はWARNINGのみ If %ini_server_disablesystem% != 1;If %ini_server_team_0flag[1]% >= 2;If %server_size% < %server_minplayer%;Both WARNING: Ticket has been lost fast rate.; If %ini_server_disablesystem% != 1;If %ini_server_team_0flag[2]% >= 2;If %server_size% < %server_minplayer%;Both WARNING: Ticket has been lost fast rate.; # Round終了時の処理 On RoundOver;Set %ini_server_activesystem% 0;Set %ini_server_roundOver% 1;Set %server_warn[surrender]% 0;Set %server_warn[nuke]% 0;Set %ini_server_team_0flag[1]% 0;Set %ini_server_team_0flag[2]% 0;Set %ini_server_team_1flag[1]% 0;Set %ini_server_team_1flag[2]% 0; ############################################################################################################################### ### プレイヤー数取得、プレイヤー数に応じたVoteNukeの必要票数 ########################################################################################## On Kill;If %server_votenukeon[1]% != True;If %server_votenukeon[2]% != True;Set %server_votetonuke% 0;Set %player_votenuke% 0; On Spawn;If %server_votenukeon[1]% != True;If %server_votenukeon[2]% != True;Set %server_votetonuke% 0;Set %player_votenuke% 0; On Say;If %server_votenukeon[1]% != True;If %server_votenukeon[2]% != True;Set %server_votetonuke% 0;Set %player_votenuke% 0; On Kill;If %server_votenuked% != 1;Set %server_size% %ts1% + %ts2%;Set %server_needvotes.0% %server_size% / %server_needvotenuke%;If %server_needvotes.0% == 0;Set %server_needvotes.0% 1; ### Command On Say;Text !votenuke;If %p% != Server;If %ini_server_disablesystem% != 1;If %server_votenuked% != 1; Set %server_size% %ts1% + %ts2%;Set %server_needvotes.0% %server_size% / %server_needvotenuke%;If %server_needvotes.0% == 0;Set %server_needvotes.0% 1; If %server_votenukeon[1]% != True;If %server_votenukeon[2]% != True;PlayerSay %p%, VoteNuke is currently invalid..; ### team1 If %server_votenukeon[1]% == True;If %player_votenuke% == 1;PlayerSay %p%, You have already voted.; If %server_votenukeon[1]% == True;If %player_votenuke% != 1;Incr %server_votetonuke%;Set %player_votenuke% 1;Both VoteNuke! type !votenuke %server_votetonuke% / %server_needvotes.0%;Log Vote %server_votetonuke% / %server_needvotes.0%; If %server_votenukeon[1]% == True;If %server_votetonuke% >= %server_needvotes.0%;Set %server_votenukeon[1]% 0;Set %server_nukelaunch[1]% True;Set %server_warn[nuke]% True;Log VoteNuke...; ### team2 If %server_votenukeon[2]% == True;If %player_votenuke% == 1;PlayerSay %p%, You have already voted.; If %server_votenukeon[2]% == True;If %player_votenuke% != 1;Incr %server_votetonuke%;Set %player_votenuke% 1;Both VoteNuke! type !votenuke %server_votetonuke% / %server_needvotes.0%;Log Vote %server_votetonuke% / %server_needvotes.0%; If %server_votenukeon[2]% == True;If %server_votetonuke% >= %server_needvotes.0%;Set %server_votenukeon[2]% 0;Set %server_nukelaunch[2]% True;Set %server_warn[nuke]% True;Log VoteNuke...; On Say;Text !votenuke;If %p% != Server;If %ini_server_disablesystem% != 1;If %server_votenuked% == 1;PlayerSay %p%, VoteNuke is currently invalid..; On Leave;If %server_votenuked% != 1;If %ini_server_disablesystem% != 1;Set %server_size% %ts1% + %ts2%;Set %server_needvotes.0% %server_size% / %server_needvotenuke%;If %server_needvotes.0% == 0;Set %server_needvotes.0% 1; If %server_votenukeon[1]% == True;Both VoteNuke! type !votenuke %server_votetonuke% / %server_needvotes.0%;If %server_votetonuke% >= %server_needvotes.0%;Set %server_votenukeon[1]% 0;Set %server_nukelaunch[1]% True;Set %server_warn[nuke]% True;Log VoteNuke...; If %server_votenukeon[2]% == True;Both VoteNuke! type !votenuke %server_votetonuke% / %server_needvotes.0%;If %server_votetonuke% >= %server_needvotes.0%;Set %server_votenukeon[2]% 0;Set %server_nukelaunch[2]% True;Set %server_warn[nuke]% True;Log VoteNuke...; ############################################################################################################################### ### SpamWarnメッセージ ############################################################################################################# On Spawn; If %server_warn[nuke]% == True;Both WARNING: VoteNuke passed...; If %server_warn[surrender]% == True;Both WARNING: Ticket has been lost fast rate. Will automatically surrender...; ############################################################################################################################### ### get layers list ########################################################################################################### # Set Team 1 On Spawn;If %ptk% == 1; If %player_team2% == 1;If %server_player_list[2][1]% == %p%;Set %server_player_list[2][1]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][2]% == %p%;Set %server_player_list[2][2]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][3]% == %p%;Set %server_player_list[2][3]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][4]% == %p%;Set %server_player_list[2][4]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][5]% == %p%;Set %server_player_list[2][5]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][6]% == %p%;Set %server_player_list[2][6]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][7]% == %p%;Set %server_player_list[2][7]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][8]% == %p%;Set %server_player_list[2][8]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][9]% == %p%;Set %server_player_list[2][9]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][10]% == %p%;Set %server_player_list[2][10]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][11]% == %p%;Set %server_player_list[2][11]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][12]% == %p%;Set %server_player_list[2][12]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][13]% == %p%;Set %server_player_list[2][13]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][14]% == %p%;Set %server_player_list[2][14]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][15]% == %p%;Set %server_player_list[2][15]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][16]% == %p%;Set %server_player_list[2][16]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][17]% == %p%;Set %server_player_list[2][17]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][18]% == %p%;Set %server_player_list[2][18]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][19]% == %p%;Set %server_player_list[2][19]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][20]% == %p%;Set %server_player_list[2][20]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][21]% == %p%;Set %server_player_list[2][21]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][22]% == %p%;Set %server_player_list[2][22]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][23]% == %p%;Set %server_player_list[2][23]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][24]% == %p%;Set %server_player_list[2][24]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][25]% == %p%;Set %server_player_list[2][25]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][26]% == %p%;Set %server_player_list[2][26]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][27]% == %p%;Set %server_player_list[2][27]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][28]% == %p%;Set %server_player_list[2][28]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][29]% == %p%;Set %server_player_list[2][29]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][30]% == %p%;Set %server_player_list[2][30]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][31]% == %p%;Set %server_player_list[2][31]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][32]% == %p%;Set %server_player_list[2][32]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][33]% == %p%;Set %server_player_list[2][33]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][34]% == %p%;Set %server_player_list[2][34]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][35]% == %p%;Set %server_player_list[2][35]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][36]% == %p%;Set %server_player_list[2][36]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][37]% == %p%;Set %server_player_list[2][37]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][38]% == %p%;Set %server_player_list[2][38]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][39]% == %p%;Set %server_player_list[2][39]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][40]% == %p%;Set %server_player_list[2][40]% 0;Set %player_team2% 0; If %player_team1% != 1;If %server_player_list[1][1]% == 0;Set %server_player_list[1][1]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][2]% == 0;Set %server_player_list[1][2]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][3]% == 0;Set %server_player_list[1][3]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][4]% == 0;Set %server_player_list[1][4]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][5]% == 0;Set %server_player_list[1][5]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][6]% == 0;Set %server_player_list[1][6]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][7]% == 0;Set %server_player_list[1][7]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][8]% == 0;Set %server_player_list[1][8]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][9]% == 0;Set %server_player_list[1][9]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][10]% == 0;Set %server_player_list[1][10]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][11]% == 0;Set %server_player_list[1][11]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][12]% == 0;Set %server_player_list[1][12]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][13]% == 0;Set %server_player_list[1][13]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][14]% == 0;Set %server_player_list[1][14]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][15]% == 0;Set %server_player_list[1][15]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][16]% == 0;Set %server_player_list[1][16]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][17]% == 0;Set %server_player_list[1][17]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][18]% == 0;Set %server_player_list[1][18]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][19]% == 0;Set %server_player_list[1][19]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][20]% == 0;Set %server_player_list[1][20]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][21]% == 0;Set %server_player_list[1][21]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][22]% == 0;Set %server_player_list[1][22]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][23]% == 0;Set %server_player_list[1][23]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][24]% == 0;Set %server_player_list[1][24]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][25]% == 0;Set %server_player_list[1][25]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][26]% == 0;Set %server_player_list[1][26]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][27]% == 0;Set %server_player_list[1][27]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][28]% == 0;Set %server_player_list[1][28]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][29]% == 0;Set %server_player_list[1][29]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][30]% == 0;Set %server_player_list[1][30]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][31]% == 0;Set %server_player_list[1][31]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][32]% == 0;Set %server_player_list[1][32]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][33]% == 0;Set %server_player_list[1][33]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][34]% == 0;Set %server_player_list[1][34]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][35]% == 0;Set %server_player_list[1][35]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][36]% == 0;Set %server_player_list[1][36]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][37]% == 0;Set %server_player_list[1][37]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][38]% == 0;Set %server_player_list[1][38]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][39]% == 0;Set %server_player_list[1][39]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][40]% == 0;Set %server_player_list[1][40]% %p%;Set %player_team1% 1; # Set Team 2 On Spawn;If %ptk% == 2; If %player_team1% == 1;If %server_player_list[1][1]% == %p%;Set %server_player_list[1][1]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][2]% == %p%;Set %server_player_list[1][2]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][3]% == %p%;Set %server_player_list[1][3]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][4]% == %p%;Set %server_player_list[1][4]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][5]% == %p%;Set %server_player_list[1][5]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][6]% == %p%;Set %server_player_list[1][6]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][7]% == %p%;Set %server_player_list[1][7]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][8]% == %p%;Set %server_player_list[1][8]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][9]% == %p%;Set %server_player_list[1][9]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][10]% == %p%;Set %server_player_list[1][10]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][11]% == %p%;Set %server_player_list[1][11]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][12]% == %p%;Set %server_player_list[1][12]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][13]% == %p%;Set %server_player_list[1][13]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][14]% == %p%;Set %server_player_list[1][14]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][15]% == %p%;Set %server_player_list[1][15]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][16]% == %p%;Set %server_player_list[1][16]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][17]% == %p%;Set %server_player_list[1][17]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][18]% == %p%;Set %server_player_list[1][18]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][19]% == %p%;Set %server_player_list[1][19]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][20]% == %p%;Set %server_player_list[1][20]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][21]% == %p%;Set %server_player_list[1][21]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][22]% == %p%;Set %server_player_list[1][22]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][23]% == %p%;Set %server_player_list[1][23]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][24]% == %p%;Set %server_player_list[1][24]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][25]% == %p%;Set %server_player_list[1][25]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][26]% == %p%;Set %server_player_list[1][26]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][27]% == %p%;Set %server_player_list[1][27]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][28]% == %p%;Set %server_player_list[1][28]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][29]% == %p%;Set %server_player_list[1][29]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][30]% == %p%;Set %server_player_list[1][30]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][31]% == %p%;Set %server_player_list[1][31]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][32]% == %p%;Set %server_player_list[1][32]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][33]% == %p%;Set %server_player_list[1][33]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][34]% == %p%;Set %server_player_list[1][34]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][35]% == %p%;Set %server_player_list[1][35]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][36]% == %p%;Set %server_player_list[1][36]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][37]% == %p%;Set %server_player_list[1][37]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][38]% == %p%;Set %server_player_list[1][38]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][39]% == %p%;Set %server_player_list[1][39]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][40]% == %p%;Set %server_player_list[1][40]% 0;Set %player_team1% 0; If %player_team2% != 1;If %server_player_list[2][1]% == 0;Set %server_player_list[2][1]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][2]% == 0;Set %server_player_list[2][2]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][3]% == 0;Set %server_player_list[2][3]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][4]% == 0;Set %server_player_list[2][4]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][5]% == 0;Set %server_player_list[2][5]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][6]% == 0;Set %server_player_list[2][6]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][7]% == 0;Set %server_player_list[2][7]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][8]% == 0;Set %server_player_list[2][8]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][9]% == 0;Set %server_player_list[2][9]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][10]% == 0;Set %server_player_list[2][10]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][11]% == 0;Set %server_player_list[2][11]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][12]% == 0;Set %server_player_list[2][12]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][13]% == 0;Set %server_player_list[2][13]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][14]% == 0;Set %server_player_list[2][14]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][15]% == 0;Set %server_player_list[2][15]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][16]% == 0;Set %server_player_list[2][16]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][17]% == 0;Set %server_player_list[2][17]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][18]% == 0;Set %server_player_list[2][18]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][19]% == 0;Set %server_player_list[2][19]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][20]% == 0;Set %server_player_list[2][20]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][21]% == 0;Set %server_player_list[2][21]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][22]% == 0;Set %server_player_list[2][22]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][23]% == 0;Set %server_player_list[2][23]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][24]% == 0;Set %server_player_list[2][24]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][25]% == 0;Set %server_player_list[2][25]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][26]% == 0;Set %server_player_list[2][26]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][27]% == 0;Set %server_player_list[2][27]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][28]% == 0;Set %server_player_list[2][28]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][29]% == 0;Set %server_player_list[2][29]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][30]% == 0;Set %server_player_list[2][30]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][31]% == 0;Set %server_player_list[2][31]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][32]% == 0;Set %server_player_list[2][32]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][33]% == 0;Set %server_player_list[2][33]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][34]% == 0;Set %server_player_list[2][34]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][35]% == 0;Set %server_player_list[2][35]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][36]% == 0;Set %server_player_list[2][36]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][37]% == 0;Set %server_player_list[2][37]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][38]% == 0;Set %server_player_list[2][38]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][39]% == 0;Set %server_player_list[2][39]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][40]% == 0;Set %server_player_list[2][40]% %p%;Set %player_team2% 1; # Leave Player Reset On Leave; If %server_player_list[1][1]% == %p%;Set %server_player_list[1][1]% 0; If %server_player_list[1][2]% == %p%;Set %server_player_list[1][2]% 0; If %server_player_list[1][3]% == %p%;Set %server_player_list[1][3]% 0; If %server_player_list[1][4]% == %p%;Set %server_player_list[1][4]% 0; If %server_player_list[1][5]% == %p%;Set %server_player_list[1][5]% 0; If %server_player_list[1][6]% == %p%;Set %server_player_list[1][6]% 0; If %server_player_list[1][7]% == %p%;Set %server_player_list[1][7]% 0; If %server_player_list[1][8]% == %p%;Set %server_player_list[1][8]% 0; If %server_player_list[1][9]% == %p%;Set %server_player_list[1][9]% 0; If %server_player_list[1][10]% == %p%;Set %server_player_list[1][10]% 0; If %server_player_list[1][11]% == %p%;Set %server_player_list[1][11]% 0; If %server_player_list[1][12]% == %p%;Set %server_player_list[1][12]% 0; If %server_player_list[1][13]% == %p%;Set %server_player_list[1][13]% 0; If %server_player_list[1][14]% == %p%;Set %server_player_list[1][14]% 0; If %server_player_list[1][15]% == %p%;Set %server_player_list[1][15]% 0; If %server_player_list[1][16]% == %p%;Set %server_player_list[1][16]% 0; If %server_player_list[1][17]% == %p%;Set %server_player_list[1][17]% 0; If %server_player_list[1][18]% == %p%;Set %server_player_list[1][18]% 0; If %server_player_list[1][19]% == %p%;Set %server_player_list[1][19]% 0; If %server_player_list[1][20]% == %p%;Set %server_player_list[1][20]% 0; If %server_player_list[1][21]% == %p%;Set %server_player_list[1][21]% 0; If %server_player_list[1][22]% == %p%;Set %server_player_list[1][22]% 0; If %server_player_list[1][23]% == %p%;Set %server_player_list[1][23]% 0; If %server_player_list[1][24]% == %p%;Set %server_player_list[1][24]% 0; If %server_player_list[1][25]% == %p%;Set %server_player_list[1][25]% 0; If %server_player_list[1][26]% == %p%;Set %server_player_list[1][26]% 0; If %server_player_list[1][27]% == %p%;Set %server_player_list[1][27]% 0; If %server_player_list[1][28]% == %p%;Set %server_player_list[1][28]% 0; If %server_player_list[1][29]% == %p%;Set %server_player_list[1][29]% 0; If %server_player_list[1][30]% == %p%;Set %server_player_list[1][30]% 0; If %server_player_list[1][31]% == %p%;Set %server_player_list[1][31]% 0; If %server_player_list[1][32]% == %p%;Set %server_player_list[1][32]% 0; If %server_player_list[1][33]% == %p%;Set %server_player_list[1][33]% 0; If %server_player_list[1][34]% == %p%;Set %server_player_list[1][34]% 0; If %server_player_list[1][35]% == %p%;Set %server_player_list[1][35]% 0; If %server_player_list[1][36]% == %p%;Set %server_player_list[1][36]% 0; If %server_player_list[1][37]% == %p%;Set %server_player_list[1][37]% 0; If %server_player_list[1][38]% == %p%;Set %server_player_list[1][38]% 0; If %server_player_list[1][39]% == %p%;Set %server_player_list[1][39]% 0; If %server_player_list[1][40]% == %p%;Set %server_player_list[1][40]% 0; If %server_player_list[2][1]% == %p%;Set %server_player_list[2][1]% 0; If %server_player_list[2][2]% == %p%;Set %server_player_list[2][2]% 0; If %server_player_list[2][3]% == %p%;Set %server_player_list[2][3]% 0; If %server_player_list[2][4]% == %p%;Set %server_player_list[2][4]% 0; If %server_player_list[2][5]% == %p%;Set %server_player_list[2][5]% 0; If %server_player_list[2][6]% == %p%;Set %server_player_list[2][6]% 0; If %server_player_list[2][7]% == %p%;Set %server_player_list[2][7]% 0; If %server_player_list[2][8]% == %p%;Set %server_player_list[2][8]% 0; If %server_player_list[2][9]% == %p%;Set %server_player_list[2][9]% 0; If %server_player_list[2][10]% == %p%;Set %server_player_list[2][10]% 0; If %server_player_list[2][11]% == %p%;Set %server_player_list[2][11]% 0; If %server_player_list[2][12]% == %p%;Set %server_player_list[2][12]% 0; If %server_player_list[2][13]% == %p%;Set %server_player_list[2][13]% 0; If %server_player_list[2][14]% == %p%;Set %server_player_list[2][14]% 0; If %server_player_list[2][15]% == %p%;Set %server_player_list[2][15]% 0; If %server_player_list[2][16]% == %p%;Set %server_player_list[2][16]% 0; If %server_player_list[2][17]% == %p%;Set %server_player_list[2][17]% 0; If %server_player_list[2][18]% == %p%;Set %server_player_list[2][18]% 0; If %server_player_list[2][19]% == %p%;Set %server_player_list[2][19]% 0; If %server_player_list[2][20]% == %p%;Set %server_player_list[2][20]% 0; If %server_player_list[2][21]% == %p%;Set %server_player_list[2][21]% 0; If %server_player_list[2][22]% == %p%;Set %server_player_list[2][22]% 0; If %server_player_list[2][23]% == %p%;Set %server_player_list[2][23]% 0; If %server_player_list[2][24]% == %p%;Set %server_player_list[2][24]% 0; If %server_player_list[2][25]% == %p%;Set %server_player_list[2][25]% 0; If %server_player_list[2][26]% == %p%;Set %server_player_list[2][26]% 0; If %server_player_list[2][27]% == %p%;Set %server_player_list[2][27]% 0; If %server_player_list[2][28]% == %p%;Set %server_player_list[2][28]% 0; If %server_player_list[2][29]% == %p%;Set %server_player_list[2][29]% 0; If %server_player_list[2][30]% == %p%;Set %server_player_list[2][30]% 0; If %server_player_list[2][31]% == %p%;Set %server_player_list[2][31]% 0; If %server_player_list[2][32]% == %p%;Set %server_player_list[2][32]% 0; If %server_player_list[2][33]% == %p%;Set %server_player_list[2][33]% 0; If %server_player_list[2][34]% == %p%;Set %server_player_list[2][34]% 0; If %server_player_list[2][35]% == %p%;Set %server_player_list[2][35]% 0; If %server_player_list[2][36]% == %p%;Set %server_player_list[2][36]% 0; If %server_player_list[2][37]% == %p%;Set %server_player_list[2][37]% 0; If %server_player_list[2][38]% == %p%;Set %server_player_list[2][38]% 0; If %server_player_list[2][39]% == %p%;Set %server_player_list[2][39]% 0; If %server_player_list[2][40]% == %p%;Set %server_player_list[2][40]% 0; # VoteNuke実行 On Say;Text /tlpm;If %p% == Server; If %server_nukelaunch[1]% == True;Incr %server_nuking%; If %server_nukelaunch[2]% == True;Incr %server_nuking%; On Say;Text /tlpm;If %p% == Server;If %server_nukelaunch[1]% == True;If %server_nuking% == 2; If %server_player_list[2][1]% != 0;TargetPlayer %server_player_list[2][1]%;TargetAction Kill 100;Continue; If %server_player_list[2][2]% != 0;TargetPlayer %server_player_list[2][2]%;TargetAction Kill 100;Continue; If %server_player_list[2][3]% != 0;TargetPlayer %server_player_list[2][3]%;TargetAction Kill 100;Continue; If %server_player_list[2][4]% != 0;TargetPlayer %server_player_list[2][4]%;TargetAction Kill 100;Continue; If %server_player_list[2][5]% != 0;TargetPlayer %server_player_list[2][5]%;TargetAction Kill 100;Continue; If %server_player_list[2][6]% != 0;TargetPlayer %server_player_list[2][6]%;TargetAction Kill 100;Continue; If %server_player_list[2][7]% != 0;TargetPlayer %server_player_list[2][7]%;TargetAction Kill 100;Continue; If %server_player_list[2][8]% != 0;TargetPlayer %server_player_list[2][8]%;TargetAction Kill 100;Continue; If %server_player_list[2][9]% != 0;TargetPlayer %server_player_list[2][9]%;TargetAction Kill 100;Continue; If %server_player_list[2][10]% != 0;TargetPlayer %server_player_list[2][10]%;TargetAction Kill 100;Continue; If %server_player_list[2][11]% != 0;TargetPlayer %server_player_list[2][11]%;TargetAction Kill 100;Continue; If %server_player_list[2][12]% != 0;TargetPlayer %server_player_list[2][12]%;TargetAction Kill 100;Continue; If %server_player_list[2][13]% != 0;TargetPlayer %server_player_list[2][13]%;TargetAction Kill 100;Continue; If %server_player_list[2][14]% != 0;TargetPlayer %server_player_list[2][14]%;TargetAction Kill 100;Continue; If %server_player_list[2][15]% != 0;TargetPlayer %server_player_list[2][15]%;TargetAction Kill 100;Continue; If %server_player_list[2][16]% != 0;TargetPlayer %server_player_list[2][16]%;TargetAction Kill 100;Continue; If %server_player_list[2][17]% != 0;TargetPlayer %server_player_list[2][17]%;TargetAction Kill 100;Continue; If %server_player_list[2][18]% != 0;TargetPlayer %server_player_list[2][18]%;TargetAction Kill 100;Continue; If %server_player_list[2][19]% != 0;TargetPlayer %server_player_list[2][19]%;TargetAction Kill 100;Continue; If %server_player_list[2][20]% != 0;TargetPlayer %server_player_list[2][20]%;TargetAction Kill 100;Continue; If %server_player_list[2][21]% != 0;TargetPlayer %server_player_list[2][21]%;TargetAction Kill 100;Continue; If %server_player_list[2][22]% != 0;TargetPlayer %server_player_list[2][22]%;TargetAction Kill 100;Continue; If %server_player_list[2][23]% != 0;TargetPlayer %server_player_list[2][23]%;TargetAction Kill 100;Continue; If %server_player_list[2][24]% != 0;TargetPlayer %server_player_list[2][24]%;TargetAction Kill 100;Continue; If %server_player_list[2][25]% != 0;TargetPlayer %server_player_list[2][25]%;TargetAction Kill 100;Continue; If %server_player_list[2][26]% != 0;TargetPlayer %server_player_list[2][26]%;TargetAction Kill 100;Continue; If %server_player_list[2][27]% != 0;TargetPlayer %server_player_list[2][27]%;TargetAction Kill 100;Continue; If %server_player_list[2][28]% != 0;TargetPlayer %server_player_list[2][28]%;TargetAction Kill 100;Continue; If %server_player_list[2][29]% != 0;TargetPlayer %server_player_list[2][29]%;TargetAction Kill 100;Continue; If %server_player_list[2][30]% != 0;TargetPlayer %server_player_list[2][30]%;TargetAction Kill 100;Continue; If %server_player_list[2][31]% != 0;TargetPlayer %server_player_list[2][31]%;TargetAction Kill 100;Continue; If %server_player_list[2][32]% != 0;TargetPlayer %server_player_list[2][32]%;TargetAction Kill 100;Continue; If %server_player_list[2][33]% != 0;TargetPlayer %server_player_list[2][33]%;TargetAction Kill 100;Continue; If %server_player_list[2][34]% != 0;TargetPlayer %server_player_list[2][34]%;TargetAction Kill 100;Continue; If %server_player_list[2][35]% != 0;TargetPlayer %server_player_list[2][35]%;TargetAction Kill 100;Continue; If %server_player_list[2][36]% != 0;TargetPlayer %server_player_list[2][36]%;TargetAction Kill 100;Continue; If %server_player_list[2][37]% != 0;TargetPlayer %server_player_list[2][37]%;TargetAction Kill 100;Continue; If %server_player_list[2][38]% != 0;TargetPlayer %server_player_list[2][38]%;TargetAction Kill 100;Continue; If %server_player_list[2][39]% != 0;TargetPlayer %server_player_list[2][39]%;TargetAction Kill 100;Continue; If %server_player_list[2][40]% != 0;TargetPlayer %server_player_list[2][40]%;TargetAction Kill 100;Continue; All %server_team_name[2]% Nuking! by VoteNuke.;Set %server_nukeactive[2]% 1;Set %server_votenukeon[1]% 0;Set %server_nukelaunch[1]% 0;Set %server_warn[nuke]% 0;Set %ini_server_team_1flag[1]% 0;Set %ini_server_team_0flag[1]% 0;Set %server_votetonuke% 0;Set %server_nuking% 0;Set %server_votenuked% 1; On Say;Text /tlpm;If %p% == Server;If %server_nukelaunch[2]% == True; If %server_player_list[1][1]% != 0;TargetPlayer %server_player_list[1][1]%;TargetAction Kill 100;Continue; If %server_player_list[1][2]% != 0;TargetPlayer %server_player_list[1][2]%;TargetAction Kill 100;Continue; If %server_player_list[1][3]% != 0;TargetPlayer %server_player_list[1][3]%;TargetAction Kill 100;Continue; If %server_player_list[1][4]% != 0;TargetPlayer %server_player_list[1][4]%;TargetAction Kill 100;Continue; If %server_player_list[1][5]% != 0;TargetPlayer %server_player_list[1][5]%;TargetAction Kill 100;Continue; If %server_player_list[1][6]% != 0;TargetPlayer %server_player_list[1][6]%;TargetAction Kill 100;Continue; If %server_player_list[1][7]% != 0;TargetPlayer %server_player_list[1][7]%;TargetAction Kill 100;Continue; If %server_player_list[1][8]% != 0;TargetPlayer %server_player_list[1][8]%;TargetAction Kill 100;Continue; If %server_player_list[1][9]% != 0;TargetPlayer %server_player_list[1][9]%;TargetAction Kill 100;Continue; If %server_player_list[1][10]% != 0;TargetPlayer %server_player_list[1][10]%;TargetAction Kill 100;Continue; If %server_player_list[1][11]% != 0;TargetPlayer %server_player_list[1][11]%;TargetAction Kill 100;Continue; If %server_player_list[1][12]% != 0;TargetPlayer %server_player_list[1][12]%;TargetAction Kill 100;Continue; If %server_player_list[1][13]% != 0;TargetPlayer %server_player_list[1][13]%;TargetAction Kill 100;Continue; If %server_player_list[1][14]% != 0;TargetPlayer %server_player_list[1][14]%;TargetAction Kill 100;Continue; If %server_player_list[1][15]% != 0;TargetPlayer %server_player_list[1][15]%;TargetAction Kill 100;Continue; If %server_player_list[1][16]% != 0;TargetPlayer %server_player_list[1][16]%;TargetAction Kill 100;Continue; If %server_player_list[1][17]% != 0;TargetPlayer %server_player_list[1][17]%;TargetAction Kill 100;Continue; If %server_player_list[1][18]% != 0;TargetPlayer %server_player_list[1][18]%;TargetAction Kill 100;Continue; If %server_player_list[1][19]% != 0;TargetPlayer %server_player_list[1][19]%;TargetAction Kill 100;Continue; If %server_player_list[1][20]% != 0;TargetPlayer %server_player_list[1][20]%;TargetAction Kill 100;Continue; If %server_player_list[1][21]% != 0;TargetPlayer %server_player_list[1][21]%;TargetAction Kill 100;Continue; If %server_player_list[1][22]% != 0;TargetPlayer %server_player_list[1][22]%;TargetAction Kill 100;Continue; If %server_player_list[1][23]% != 0;TargetPlayer %server_player_list[1][23]%;TargetAction Kill 100;Continue; If %server_player_list[1][24]% != 0;TargetPlayer %server_player_list[1][24]%;TargetAction Kill 100;Continue; If %server_player_list[1][25]% != 0;TargetPlayer %server_player_list[1][25]%;TargetAction Kill 100;Continue; If %server_player_list[1][26]% != 0;TargetPlayer %server_player_list[1][26]%;TargetAction Kill 100;Continue; If %server_player_list[1][27]% != 0;TargetPlayer %server_player_list[1][27]%;TargetAction Kill 100;Continue; If %server_player_list[1][28]% != 0;TargetPlayer %server_player_list[1][28]%;TargetAction Kill 100;Continue; If %server_player_list[1][29]% != 0;TargetPlayer %server_player_list[1][29]%;TargetAction Kill 100;Continue; If %server_player_list[1][30]% != 0;TargetPlayer %server_player_list[1][30]%;TargetAction Kill 100;Continue; If %server_player_list[1][31]% != 0;TargetPlayer %server_player_list[1][31]%;TargetAction Kill 100;Continue; If %server_player_list[1][32]% != 0;TargetPlayer %server_player_list[1][32]%;TargetAction Kill 100;Continue; If %server_player_list[1][33]% != 0;TargetPlayer %server_player_list[1][33]%;TargetAction Kill 100;Continue; If %server_player_list[1][34]% != 0;TargetPlayer %server_player_list[1][34]%;TargetAction Kill 100;Continue; If %server_player_list[1][35]% != 0;TargetPlayer %server_player_list[1][35]%;TargetAction Kill 100;Continue; If %server_player_list[1][36]% != 0;TargetPlayer %server_player_list[1][36]%;TargetAction Kill 100;Continue; If %server_player_list[1][37]% != 0;TargetPlayer %server_player_list[1][37]%;TargetAction Kill 100;Continue; If %server_player_list[1][38]% != 0;TargetPlayer %server_player_list[1][38]%;TargetAction Kill 100;Continue; If %server_player_list[1][39]% != 0;TargetPlayer %server_player_list[1][39]%;TargetAction Kill 100;Continue; If %server_player_list[1][40]% != 0;TargetPlayer %server_player_list[1][40]%;TargetAction Kill 100;Continue; All %server_team_name[1]% Nuking! by VoteNuke.;Set %server_nukeactive[1]% 1;Set %server_votenukeon[2]% 0;Set %server_nukelaunch[2]% 0;Set %server_warn[nuke]% 0;Set %ini_server_team_1flag[2]% 0;Set %ini_server_team_0flag[2]% 0;Set %server_votetonuke% 0;Set %server_nuking% 0;Set %server_votenuked% 1; ### Nukeアクティブタイムの計測、アクティブ解除 ################################################################################################### On Say;Text /tlpm;If %p% == Server;If %server_nukeactive[1]% == 1; Incr %server_nukeactiveend%; Set %server_nukeactiveendcount% %server_nukeactiveend% * 5; Set %server_nukesettingactivetime% %server_activetime% * 5; Set %server_nukeremainingtime% %server_nukesettingactivetime% - %server_nukeactiveendcount%; If %server_nukeactiveend% >= %server_activetime%;Set %server_nukeactive[1]% 0;Set %server_nukeactiveend% 0;Both Nuke has Ended...;Log Nuke has Ended...;Log active %server_nukeactive[1]%;Log active count %server_nukeactiveend%;Log elapsed time %server_nukeactiveendcount%;Log active time value %server_nukesettingactivetime%;Log remaining time %server_nukeremainingtime%;Log active %server_nukeactive[1]%; If %server_nukeactiveend% < %server_activetime%;Both Nuke is Active for %server_nukeremainingtime% seconds...;Log active %server_nukeactive[1]%;Log active count %server_nukeactiveend%;Log elapsed time %server_nukeactiveendcount%;Log active time value %server_nukesettingactivetime%;Log remaining time %server_nukeremainingtime%;Log active %server_nukeactive[1]%; On Say;Text /tlpm;If %p% == Server;If %server_nukeactive[2]% == 1; Incr %server_nukeactiveend%; Set %server_nukeactiveendcount% %server_nukeactiveend% * 5; Set %server_nukesettingactivetime% %server_activetime% * 5; Set %server_nukeremainingtime% %server_nukesettingactivetime% - %server_nukeactiveendcount%; If %server_nukeactiveend% >= %server_activetime%;Set %server_nukeactive[2]% 0;Set %server_nukeactiveend% 0;Both Nuke has Ended...;Log Nuke has Ended...;Log active %server_nukeactive[2]%;Log active count %server_nukeactiveend%;Log elapsed time %server_nukeactiveendcount%;Log active time value %server_nukesettingactivetime%;Log remaining time %server_nukeremainingtime%;Log active %server_nukeactive[2]%; If %server_nukeactiveend% < %server_activetime%;Both Nuke is Active for %server_nukeremainingtime% seconds...;Log active %server_nukeactive[2]%;Log active count %server_nukeactiveend%;Log elapsed time %server_nukeactiveendcount%;Log active time value %server_nukesettingactivetime%;Log remaining time %server_nukeremainingtime%;Log active %server_nukeactive[2]%; # Nukeアクティブ中のリスポン制限 On Spawn;Set %server_size% %ts1% + %ts2%; If %ptk% == 1;If %server_nukeactive[1]% == 1;Kill 100;PlayerBoth Nuke is Active for %server_nukeremainingtime% seconds...; If %ptk% == 2;If %server_nukeactive[2]% == 1;Kill 100;PlayerBoth Nuke is Active for %server_nukeremainingtime% seconds...; On Say;admin;Text /playerlist; If %server_player_list[1][1]% != 0;Log Team 1, %server_player_list[1][1]%. 1; If %server_player_list[1][2]% != 0;Log Team 1, %server_player_list[1][2]%. 2; If %server_player_list[1][3]% != 0;Log Team 1, %server_player_list[1][3]%. 3; If %server_player_list[1][4]% != 0;Log Team 1, %server_player_list[1][4]%. 4; If %server_player_list[1][5]% != 0;Log Team 1, %server_player_list[1][5]%. 5; If %server_player_list[1][6]% != 0;Log Team 1, %server_player_list[1][6]%. 6; If %server_player_list[1][7]% != 0;Log Team 1, %server_player_list[1][7]%. 7; If %server_player_list[1][8]% != 0;Log Team 1, %server_player_list[1][8]%. 8; If %server_player_list[1][9]% != 0;Log Team 1, %server_player_list[1][9]%. 9; If %server_player_list[1][10]% != 0;Log Team 1, %server_player_list[1][10]%. 10; If %server_player_list[1][11]% != 0;Log Team 1, %server_player_list[1][11]%. 11; If %server_player_list[1][12]% != 0;Log Team 1, %server_player_list[1][12]%. 12; If %server_player_list[1][13]% != 0;Log Team 1, %server_player_list[1][13]%. 13; If %server_player_list[1][14]% != 0;Log Team 1, %server_player_list[1][14]%. 14; If %server_player_list[1][15]% != 0;Log Team 1, %server_player_list[1][15]%. 15; If %server_player_list[1][16]% != 0;Log Team 1, %server_player_list[1][16]%. 16; If %server_player_list[1][17]% != 0;Log Team 1, %server_player_list[1][17]%. 17; If %server_player_list[1][18]% != 0;Log Team 1, %server_player_list[1][18]%. 18; If %server_player_list[1][19]% != 0;Log Team 1, %server_player_list[1][19]%. 19; If %server_player_list[1][20]% != 0;Log Team 1, %server_player_list[1][20]%. 20; If %server_player_list[1][21]% != 0;Log Team 1, %server_player_list[1][21]%. 21; If %server_player_list[1][22]% != 0;Log Team 1, %server_player_list[1][22]%. 22; If %server_player_list[1][23]% != 0;Log Team 1, %server_player_list[1][23]%. 23; If %server_player_list[1][24]% != 0;Log Team 1, %server_player_list[1][24]%. 24; If %server_player_list[1][25]% != 0;Log Team 1, %server_player_list[1][25]%. 25; If %server_player_list[1][26]% != 0;Log Team 1, %server_player_list[1][26]%. 26; If %server_player_list[1][27]% != 0;Log Team 1, %server_player_list[1][27]%. 27; If %server_player_list[1][28]% != 0;Log Team 1, %server_player_list[1][28]%. 28; If %server_player_list[1][29]% != 0;Log Team 1, %server_player_list[1][29]%. 29; If %server_player_list[1][30]% != 0;Log Team 1, %server_player_list[1][30]%. 30; If %server_player_list[1][31]% != 0;Log Team 1, %server_player_list[1][31]%. 31; If %server_player_list[1][32]% != 0;Log Team 1, %server_player_list[1][32]%. 32; If %server_player_list[1][33]% != 0;Log Team 1, %server_player_list[1][33]%. 33; If %server_player_list[1][34]% != 0;Log Team 1, %server_player_list[1][34]%. 34; If %server_player_list[1][35]% != 0;Log Team 1, %server_player_list[1][35]%. 35; If %server_player_list[1][36]% != 0;Log Team 1, %server_player_list[1][36]%. 36; If %server_player_list[1][37]% != 0;Log Team 1, %server_player_list[1][37]%. 37; If %server_player_list[1][38]% != 0;Log Team 1, %server_player_list[1][38]%. 38; If %server_player_list[1][39]% != 0;Log Team 1, %server_player_list[1][39]%. 39; If %server_player_list[1][40]% != 0;Log Team 1, %server_player_list[1][40]%. 40; If %server_player_list[2][1]% != 0;Log Team 2, %server_player_list[2][1]%. 1; If %server_player_list[2][2]% != 0;Log Team 2, %server_player_list[2][2]%. 2; If %server_player_list[2][3]% != 0;Log Team 2, %server_player_list[2][3]%. 3; If %server_player_list[2][4]% != 0;Log Team 2, %server_player_list[2][4]%. 4; If %server_player_list[2][5]% != 0;Log Team 2, %server_player_list[2][5]%. 5; If %server_player_list[2][6]% != 0;Log Team 2, %server_player_list[2][6]%. 6; If %server_player_list[2][7]% != 0;Log Team 2, %server_player_list[2][7]%. 7; If %server_player_list[2][8]% != 0;Log Team 2, %server_player_list[2][8]%. 8; If %server_player_list[2][9]% != 0;Log Team 2, %server_player_list[2][9]%. 9; If %server_player_list[2][10]% != 0;Log Team 2, %server_player_list[2][10]%. 10; If %server_player_list[2][11]% != 0;Log Team 2, %server_player_list[2][11]%. 11; If %server_player_list[2][12]% != 0;Log Team 2, %server_player_list[2][12]%. 12; If %server_player_list[2][13]% != 0;Log Team 2, %server_player_list[2][13]%. 13; If %server_player_list[2][14]% != 0;Log Team 2, %server_player_list[2][14]%. 14; If %server_player_list[2][15]% != 0;Log Team 2, %server_player_list[2][15]%. 15; If %server_player_list[2][16]% != 0;Log Team 2, %server_player_list[2][16]%. 16; If %server_player_list[2][17]% != 0;Log Team 2, %server_player_list[2][17]%. 17; If %server_player_list[2][18]% != 0;Log Team 2, %server_player_list[2][18]%. 18; If %server_player_list[2][19]% != 0;Log Team 2, %server_player_list[2][19]%. 19; If %server_player_list[2][20]% != 0;Log Team 2, %server_player_list[2][20]%. 20; If %server_player_list[2][21]% != 0;Log Team 2, %server_player_list[2][21]%. 21; If %server_player_list[2][22]% != 0;Log Team 2, %server_player_list[2][22]%. 22; If %server_player_list[2][23]% != 0;Log Team 2, %server_player_list[2][23]%. 23; If %server_player_list[2][24]% != 0;Log Team 2, %server_player_list[2][24]%. 24; If %server_player_list[2][25]% != 0;Log Team 2, %server_player_list[2][25]%. 25; If %server_player_list[2][26]% != 0;Log Team 2, %server_player_list[2][26]%. 26; If %server_player_list[2][27]% != 0;Log Team 2, %server_player_list[2][27]%. 27; If %server_player_list[2][28]% != 0;Log Team 2, %server_player_list[2][28]%. 28; If %server_player_list[2][29]% != 0;Log Team 2, %server_player_list[2][29]%. 29; If %server_player_list[2][30]% != 0;Log Team 2, %server_player_list[2][30]%. 30; If %server_player_list[2][31]% != 0;Log Team 2, %server_player_list[2][31]%. 31; If %server_player_list[2][32]% != 0;Log Team 2, %server_player_list[2][32]%. 32; If %server_player_list[2][33]% != 0;Log Team 2, %server_player_list[2][33]%. 33; If %server_player_list[2][34]% != 0;Log Team 2, %server_player_list[2][34]%. 34; If %server_player_list[2][35]% != 0;Log Team 2, %server_player_list[2][35]%. 35; If %server_player_list[2][36]% != 0;Log Team 2, %server_player_list[2][36]%. 36; If %server_player_list[2][37]% != 0;Log Team 2, %server_player_list[2][37]%. 37; If %server_player_list[2][38]% != 0;Log Team 2, %server_player_list[2][38]%. 38; If %server_player_list[2][39]% != 0;Log Team 2, %server_player_list[2][39]%. 39; If %server_player_list[2][40]% != 0;Log Team 2, %server_player_list[2][40]%. 40; ############################################################################################################################### On Spawn;ServerFirst; ## BF4 Maps ################################################################################################################### Map MP_Abandoned;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 23; Map MP_Damage;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map MP_Flooded;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map MP_Journey;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 20;Set %ini_server_tl1flag% 24;Set %ini_server_tl0flag% 28; Map MP_Naval;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map MP_Prison;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map MP_Resort;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map MP_Siege;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map MP_TheDish;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map MP_Tremors;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; ## DLC Maps Map XP1_001;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 19;Set %ini_server_tl1flag% 23;Set %ini_server_tl0flag% 27; Map XP1_002;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 19;Set %ini_server_tl1flag% 23;Set %ini_server_tl0flag% 27; Map XP1_003;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 21;Set %ini_server_tl1flag% 25;Set %ini_server_tl0flag% 31; Map XP1_004;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 19;Set %ini_server_tl1flag% 23;Set %ini_server_tl0flag% 27; Map XP0_Caspia;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP0_Firestor;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP0_Metro;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 15;Set %ini_server_tl1flag% 23;Set %ini_server_tl0flag% 23; Map XP0_Oman;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 19;Set %ini_server_tl1flag% 23;Set %ini_server_tl0flag% 27; Map XP2_001;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP2_002;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 19;Set %ini_server_tl1flag% 23;Set %ini_server_tl0flag% 27; Map XP2_003;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 19;Set %ini_server_tl1flag% 23;Set %ini_server_tl0flag% 27; Map XP2_004;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 19;Set %ini_server_tl1flag% 23;Set %ini_server_tl0flag% 27; Map XP3_MarketPl;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP3_Prpganda;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP3_UrbanGdn;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP3_WtrFront;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP4_Arctic;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 23; Map XP4_SubBase;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 23; Map XP4_Titan;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 23; Map XP4_WalkerFactory;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 19;Set %ini_server_tl1flag% 23;Set %ini_server_tl0flag% 27; Map XP5_Night_01;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 23; Map XP6_CMP;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP7_Valley;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 18;Set %ini_server_tl1flag% 21;Set %ini_server_tl0flag% 25; ### TLPM Invalid except Conquest Not MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 65535;Set %ini_server_tl1flag% 65535;Set %ini_server_tl0flag% 65535; ############################################################################################################################### # get team name On Spawn;TeamFirst; If %ptk% == 1;Set %server_team_name[1]% %pt%; If %ptk% == 2;Set %server_team_name[2]% %pt%; |