DAsサーバーで使用しているAutoSurrender/AutoNuke/VoteNukeスクリプト
基本的にこの記事のスクリプトを更新したバージョンって感じです。
ProconRulz - DAs VoteNuke Auto Surrender
ProconRulz - DAs VoteNuke AutoSurrender DandZ鯖から3年、ついに完成って感じです・・・。 チケットの消費速度から制圧状況を判定して状況によりラウンド終了させることが出来たらと思い作成しました。 先...
大きな違いは「AutoSurrender」か「AutoNuke」を選べるくらいです。設定は下記の部分を「Surrender」か「Nuke」と置き換えるだけです。
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# AutoSurrenderかAutoNukeどちらを使用するか(Surrender / Nuke) Set %ini_server_autofunction% Surrender; |
DAsサーバーでは「AutoSurrender」を採用していますが、某コンクエストサーバーは「AutoNuke」で使用しています。
詳しい導入方法は↑の記事を参照して下さい。
ProconRulzはこちらのProconRulzを導入し、サーバーのメッセージを取得する設定で使用して下さい。
コード
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##### DAs VoteNuke AutoSurrender ver 6 by DA-xx-V ########################################################################## ### 設定 On Spawn;ServerFirst; # システムを無効にする残チケット数 Set %server_disablesystemtickets% 60; # AutoSurrender機能を有効にする最小プレイヤー数 Set %server_asminplayer% 32; # AutoNuke機能を有効にする最小プレイヤー数 Set %server_anminplayer% 6; # AutoSurrenderかAutoNukeどちらを使用するか(Surrender / Nuke) Set %ini_server_autofunction% Surrender; # VoteNuke機能の有無(True / False) Set %server_usevotenuke% True; # VoteNukeが有効になる1flagカウント数 Set %server_enblevotenuke% 2; # VoteNukeに必要な最低票数(Player / n) Set %server_needvotenuke% 12; # AutoNukeのActive時間(n * 5sec) Set %server_anactivetime% 8; # VoteNukeのActive時間(n * 5sec) Set %server_vnactivetime% 6; # lowPopNukeのActive時間(n * 5sec) Set %server_lpactivetime% 4; # 初期値取得 Set %server_team_ticket[1]% %server_team_score[1]%;Set %server_team_ticket[2]% %server_team_score[2]%;Set %server_starttickets% %server_team_score[%ptk%]%;Set %ini_server_disablesystem% False;Set %ini_server_roundOver% 0;Set %ini_server_team_0flag[1]% 0;Set %ini_server_team_0flag[2]% 0;Set %ini_server_team_1flag[1]% 0;Set %ini_server_team_1flag[2]% 0; If %server_team_score[1]% != %server_team_score[2]%;Set %ini_server_disablesystem% True;Log StartTickets: %server_starttickets%, Team1Size: %ts1%, Team2Size: %ts2%.; On Round;Set %ini_server_team_0flag[1]% 0;Set %ini_server_team_0flag[2]% 0;Set %ini_server_team_1flag[1]% 0;Set %ini_server_team_1flag[2]% 0; ### プレイヤーのリスポーン取得 ############################################################################################################# On Spawn;Not PlayerFirst;Incr %server_team_30srespawn[%ptk%]%; ### TLPM ###################################################################################################################### On Say;Text /tlpm0;If %p% == Server; If %ini_server_roundOver% != 1;If %server_team_ticket[1]% != %server_starttickets%;If %server_team_ticket[2]% != %server_starttickets%; # 残チケット数による機能の無効化 If %ini_server_disablesystem% == False;If %server_disablesystemtickets% >= %server_team_score[1]%;Say DAs System has been disabled...;Set %ini_server_team_1flag[1]% 0;Set %ini_server_team_1flag[2]% 0;Set %ini_server_team_0flag[1]% 0;Set %ini_server_team_0flag[2]% 0;Set %ini_server_disablesystem% True; If %ini_server_disablesystem% == False;If %server_disablesystemtickets% >= %server_team_score[2]%;Say DAs System has been disabled...;Set %ini_server_team_1flag[1]% 0;Set %ini_server_team_1flag[2]% 0;Set %ini_server_team_0flag[1]% 0;Set %ini_server_team_0flag[2]% 0;Set %ini_server_disablesystem% True; # チケット消費数の取得 If %server_team_score[1]% != 0;Set %server_team_lost0[1]% %server_team_ticket[1]% - %server_team_score[1]%;Set %server_team_lost[1]% %server_team_lost0[1]% - %server_team_30srespawn[1]%; If %server_team_score[2]% != 0;Set %server_team_lost0[2]% %server_team_ticket[2]% - %server_team_score[2]%;Set %server_team_lost[2]% %server_team_lost0[2]% - %server_team_30srespawn[2]%; # チケット消費数から状況の取得 If %server_team_score[1]% < %server_team_score[2]%;If %server_team_lost[1]% >= %ini_server_tl1flag%;Incr %ini_server_team_1flag[1]%;If %server_team_lost[1]% >= %ini_server_tl0flag%;Incr %ini_server_team_0flag[1]%; If %server_team_score[1]% > %server_team_score[2]%;If %server_team_lost[2]% >= %ini_server_tl1flag%;Incr %ini_server_team_1flag[2]%;If %server_team_lost[2]% >= %ini_server_tl0flag%;Incr %ini_server_team_0flag[2]%; # 劣勢側の制圧状況により機能をキャンセル If %server_team_lost[1]% < %ini_server_tl0flag%;Set %ini_server_team_0flag[1]% 0;If %server_warn[surrender]% == True;Set %server_warn[surrender]% 0; If %server_team_lost[1]% < %ini_server_tl0flag%;Set %ini_server_team_0flag[1]% 0;If %server_warn[autonuke]% == True;Set %server_warn[autonuke]% 0; If %server_team_lost[1]% < %ini_server_tl1flag%;Decr %ini_server_team_1flag[1]%;If %server_votenukeon[1]% == True;Set %server_votenukeon[1]% 0;Say VoteNuke has been canceled...; If %server_team_lost[1]% <= %ini_server_tlfrcreset%;Set %ini_server_team_1flag[1]% 0;If %server_votenukeon[1]% == True;Set %server_votenukeon[1]% 0;Say VoteNuke has been canceled...; If %server_team_lost[2]% < %ini_server_tl0flag%;Set %ini_server_team_0flag[2]% 0;If %server_warn[surrender]% == True;Set %server_warn[surrender]% 0; If %server_team_lost[2]% < %ini_server_tl0flag%;Set %ini_server_team_0flag[2]% 0;If %server_warn[autonuke]% == True;Set %server_warn[autonuke]% 0; If %server_team_lost[2]% < %ini_server_tl1flag%;Decr %ini_server_team_1flag[2]%;If %server_votenukeon[2]% == True;Set %server_votenukeon[2]% 0;Say VoteNuke has been canceled...; If %server_team_lost[2]% <= %ini_server_tlfrcreset%;Set %ini_server_team_1flag[2]% 0;If %server_votenukeon[2]% == True;Set %server_votenukeon[2]% 0;Say VoteNuke has been canceled...; # AdminSay, Logの出力 If %server_size% >= 2;If %ini_server_disablesystem% == False;AdminSay Team %server_team_name[1]%:S %ts1%, BT %server_team_ticket[1]%, CT %server_team_score[1]%, TL %server_team_lost0[1]%, RS %server_team_30srespawn[1]%, CQ %server_team_lost[1]%, TLFRC %ini_server_team_1flag[1]%, %ini_server_team_0flag[1]%.;AdminSay Team %server_team_name[2]%:S %ts2%, BT %server_team_ticket[2]%, CT %server_team_score[2]%, TL %server_team_lost0[2]%, RS %server_team_30srespawn[2]%, CQ %server_team_lost[2]%, TLFRC %ini_server_team_1flag[2]%, %ini_server_team_0flag[2]%.; If %server_size% >= 2;If %ini_server_disablesystem% == False;Log Team %server_team_name[1]%:Size %ts1%, Before Tickets %server_team_ticket[1]%, Current Tickets %server_team_score[1]%, Tickets Lost %server_team_lost0[1]%, Respawn %server_team_30srespawn[1]%, CQ %server_team_lost[1]%, TLFRC %ini_server_team_1flag[1]%, %ini_server_team_0flag[1]%.;Log Team %server_team_name[2]%:Size %ts2%, Before Tickets %server_team_ticket[2]%, Current Tickets %server_team_score[2]%, Tickets Lost %server_team_lost0[2]%, Respawn %server_team_30srespawn[2]%, CQ %server_team_lost[2]%, TLFRC %ini_server_team_1flag[2]%, %ini_server_team_0flag[2]%.; # Respawnのリセット、チケットの更新 Set %server_team_30srespawn[1]% 0;Set %server_team_30srespawn[2]% 0;Set %server_team_ticket[1]% %server_team_score[1]%;Set %server_team_ticket[2]% %server_team_score[2]%; # CAUTION If %ini_server_disablesystem% == False;If %ini_server_team_1flag[1]% >= 1;If %server_enblevotenuke% > %ini_server_team_1flag[1]%;If %ini_server_team_0flag[1]% == 0;Say CAUTION: Ticket has been lost fast rate.; If %ini_server_disablesystem% == False;If %ini_server_team_1flag[2]% >= 1;If %server_enblevotenuke% > %ini_server_team_1flag[2]%;If %ini_server_team_0flag[2]% == 0;Say CAUTION: Ticket has been lost fast rate.; # WARNING, VoteNuke機能を使用する場合は機能の有効化 If %ini_server_disablesystem% == False;If %server_team_score[1]% != %server_team_score[2]%;If %server_enblevotenuke% <= %ini_server_team_1flag[1]%;Say WARNING: Ticket has been lost fast rate.;If %server_usevotenuke% == True;If %server_enblevotenuke% + 1 <= %ini_server_team_1flag[1]%;Set %server_votenukeon[1]% True;Both VoteNuke has been activated. Type !votenuke %server_votetonuke% / %server_needvotes.0%;Log VoteNuke has been activated...; If %ini_server_disablesystem% == False;If %server_team_score[1]% != %server_team_score[2]%;If %server_enblevotenuke% <= %ini_server_team_1flag[2]%;Say WARNING: Ticket has been lost fast rate.;If %server_usevotenuke% == True;If %server_enblevotenuke% + 1 <= %ini_server_team_1flag[2]%;Set %server_votenukeon[2]% True;Both VoteNuke has been activated. Type !votenuke %server_votetonuke% / %server_needvotes.0%;Log VoteNuke has been activated...; # AutoSurrender WARNING If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Surrender;If %ini_server_team_0flag[1]% == 1;If %server_size% < %server_asminplayer%;Both WARNING: Ticket has been lost fast rate.; If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Surrender;If %ini_server_team_0flag[2]% == 1;If %server_size% < %server_asminplayer%;Both WARNING: Ticket has been lost fast rate.; If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Nuke;If %ini_server_team_0flag[1]% == 1;If %server_size% < %server_anminplayer%;Both WARNING: Ticket has been lost fast rate.; If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Nuke;If %ini_server_team_0flag[2]% == 1;If %server_size% < %server_anminplayer%;Both WARNING: Ticket has been lost fast rate.; If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Surrender;If %ini_server_team_0flag[1]% == 1;If %server_size% >= %server_asminplayer%;Both WARNING: Ticket has been lost fast rate. Will automatically surrender.;Set %server_warn[surrender]% True; If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Surrender;If %ini_server_team_0flag[2]% == 1;If %server_size% >= %server_asminplayer%;Both WARNING: Ticket has been lost fast rate. Will automatically surrender.;Set %server_warn[surrender]% True; If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Nuke;If %ini_server_team_0flag[1]% == 1;If %server_size% >= %server_asminplayer%;Both WARNING: Ticket has been lost fast rate. Nuke is Ready...;Set %server_warn[autonuke]% True; If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Nuke;If %ini_server_team_0flag[2]% == 1;If %server_size% >= %server_asminplayer%;Both WARNING: Ticket has been lost fast rate. Nuke is Ready...;Set %server_warn[autonuke]% True; # AutoSurrender,AutoNukeの実行 If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Surrender;If %ini_server_team_0flag[1]% >= 2;If %server_size% >= %server_asminplayer%;Exec mapList.endRound 2;Set %server_warn[surrender]% 0;Both %server_team_name[1]% has Auto Surrendered...;Both %server_team_name[1]% has Auto Surrendered...;Both %server_team_name[1]% has Auto Surrendered...; If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Surrender;If %ini_server_team_0flag[2]% >= 2;If %server_size% >= %server_asminplayer%;Exec mapList.endRound 1;Set %server_warn[surrender]% 0;Both %server_team_name[2]% has Auto Surrendered...;Both %server_team_name[2]% has Auto Surrendered...;Both %server_team_name[2]% has Auto Surrendered...; If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Nuke;If %ini_server_team_0flag[1]% >= 2;If %server_size% >= %server_anminplayer%;Set %server_activetime% %server_anactivetime%;Set %server_nukelaunch[1]% True;Set %server_warn[autonuke]% 0;Both %server_team_name[2]% Nuke for Baserape.; If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Nuke;If %ini_server_team_0flag[2]% >= 2;If %server_size% >= %server_anminplayer%;Set %server_activetime% %server_anactivetime%;Set %server_nukelaunch[2]% True;Set %server_warn[autonuke]% 0;Both %server_team_name[1]% Nuke for Baserape.; # 少人数時の処理 If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Surrender;If %server_team_score[1]% != %server_team_score[2]%;If %ini_server_team_0flag[1]% >= 2;If %server_size% < %server_asminplayer%;If %server_size% < %server_anminplayer%;Both WARNING: Ticket has been lost fast rate.; If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Surrender;If %server_team_score[1]% != %server_team_score[2]%;If %ini_server_team_0flag[2]% >= 2;If %server_size% < %server_asminplayer%;If %server_size% < %server_anminplayer%;Both WARNING: Ticket has been lost fast rate.; If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Surrender;If %server_team_score[1]% != %server_team_score[2]%;If %ini_server_team_0flag[1]% >= 2;If %server_size% < %server_asminplayer%;If %server_size% >= %server_anminplayer%;Set %server_activetime% %server_lpactivetime%;Set %server_nukelaunch[1]% True;Set %server_warn[autonuke]% 0;Both %server_team_name[2]% Nuke for Baserape.; If %ini_server_disablesystem% == False;If %ini_server_autofunction% == Surrender;If %server_team_score[1]% != %server_team_score[2]%;If %ini_server_team_0flag[2]% >= 2;If %server_size% < %server_asminplayer%;If %server_size% >= %server_anminplayer%;Set %server_activetime% %server_lpactivetime%;Set %server_nukelaunch[2]% True;Set %server_warn[autonuke]% 0;Both %server_team_name[1]% Nuke for Baserape.; # Round終了時の処理 On RoundOver;Set %ini_server_disablesystem% True;Set %ini_server_roundOver% 1;Set %server_warn[surrender]% 0;Set %server_warn[nuke]% 0;Set %server_warn[autonuke]% 0;Set %ini_server_team_0flag[1]% 0;Set %ini_server_team_0flag[2]% 0;Set %ini_server_team_1flag[1]% 0;Set %ini_server_team_1flag[2]% 0; ############################################################################################################################### ### プレイヤー数取得、プレイヤー数に応じたVoteNukeの必要票数 ########################################################################################## On Kill;If %server_votenukeon[1]% != True;If %server_votenukeon[2]% != True;Set %server_votetonuke% 0;Set %player_votenuke% 0; On Spawn;If %server_votenukeon[1]% != True;If %server_votenukeon[2]% != True;Set %server_votetonuke% 0;Set %player_votenuke% 0; On Say;Set %server_size% %ts1% + %ts2%;If %server_votenukeon[1]% != True;If %server_votenukeon[2]% != True;Set %server_votetonuke% 0;Set %player_votenuke% 0; On Kill;Set %server_size% %ts1% + %ts2%;Set %server_needvotes.0% %server_size% / %server_needvotenuke%;If %server_needvotes.0% == 0;Set %server_needvotes.0% 1; ### Command On Say;Text !votenuke;If %p% != Server;If %ini_server_disablesystem% == False; Set %server_size% %ts1% + %ts2%;Set %server_needvotes.0% %server_size% / %server_needvotenuke%;If %server_needvotes.0% == 0;Set %server_needvotes.0% 1; If %server_votenukeon[1]% != True;If %server_votenukeon[2]% != True;PlayerSay %p%, VoteNuke is currently invalid..; ### team1 If %server_votenukeon[1]% == True;If %player_votenuke% == 1;PlayerSay %p%, You have already voted.;Set %server_needvotesvotetonuke% %server_needvotes.0% - %server_votetonuke%;Both %server_needvotesvotetonuke% votes needed to VoteNuke!- type !votenuke %server_votetonuke% / %server_needvotes.0% ; If %server_votenukeon[1]% == True;If %player_votenuke% != 1;Incr %server_votetonuke%;Set %player_votenuke% 1;Both VoteNuke! type !votenuke %server_votetonuke% / %server_needvotes.0%;Log Vote %server_votetonuke% / %server_needvotes.0%; If %server_votenukeon[1]% == True;If %server_votetonuke% >= %server_needvotes.0%;Set %server_votenukeon[1]% 0;Set %server_activetime% %server_vnactivetime%;Set %server_nukelaunch[1]% True;Set %server_warn[nuke]% True;Log VoteNuke...; ### team2 If %server_votenukeon[2]% == True;If %player_votenuke% == 1;PlayerSay %p%, You have already voted.;Set %server_needvotesvotetonuke% %server_needvotes.0% - %server_votetonuke%;Both %server_needvotesvotetonuke% votes needed to VoteNuke! - type !votenuke %server_votetonuke% / %server_needvotes.0%; If %server_votenukeon[2]% == True;If %player_votenuke% != 1;Incr %server_votetonuke%;Set %player_votenuke% 1;Both VoteNuke! type !votenuke %server_votetonuke% / %server_needvotes.0%;Log Vote %server_votetonuke% / %server_needvotes.0%; If %server_votenukeon[2]% == True;If %server_votetonuke% >= %server_needvotes.0%;Set %server_votenukeon[2]% 0;Set %server_activetime% %server_vnactivetime%;Set %server_nukelaunch[2]% True;Set %server_warn[nuke]% True;Log VoteNuke...; #On Say;Text !votenuke;If %p% != Server;If %ini_server_disablesystem% == False;If %server_votenuked% == 1;PlayerSay %p%, VoteNuke is currently invalid..; #On Leave;If %server_votenuked% != 1;If %ini_server_disablesystem% == False;Set %server_size% %ts1% + %ts2%;Set %server_needvotes.0% %server_size% / %server_needvotenuke%;If %server_needvotes.0% == 0;Set %server_needvotes.0% 1; On Leave;If %ini_server_disablesystem% == False;Set %server_size% %ts1% + %ts2%;Set %server_needvotes.0% %server_size% / %server_needvotenuke%;If %server_needvotes.0% == 0;Set %server_needvotes.0% 1; If %server_votenukeon[1]% == True;Both VoteNuke! type !votenuke %server_votetonuke% / %server_needvotes.0%;If %server_votetonuke% >= %server_needvotes.0%;Set %server_votenukeon[1]% 0;Set %server_activetime% %server_vnactivetime%;Set %server_nukelaunch[1]% True;Set %server_warn[nuke]% True;Log VoteNuke...; If %server_votenukeon[2]% == True;Both VoteNuke! type !votenuke %server_votetonuke% / %server_needvotes.0%;If %server_votetonuke% >= %server_needvotes.0%;Set %server_votenukeon[2]% 0;Set %server_activetime% %server_vnactivetime%;Set %server_nukelaunch[2]% True;Set %server_warn[nuke]% True;Log VoteNuke...; ############################################################################################################################### ### SpamWarnメッセージ ############################################################################################################# On Spawn; If %server_warn[nuke]% == True;Both WARNING: VoteNuke passed...; If %server_warn[surrender]% == True;Both WARNING: Ticket has been lost fast rate. Will automatically surrender...; If %server_warn[autonuke]% == True;Both WARNING: Ticket has been lost fast rate. AutoNuke is Ready...; On Kill; If %server_warn[nuke]% == True;Both WARNING: VoteNuke passed...; If %server_warn[surrender]% == True;Both WARNING: Ticket has been lost fast rate. Will automatically surrender...; If %server_warn[autonuke]% == True;Both WARNING: Ticket has been lost fast rate. AutoNuke is Ready...; On Say; If %server_warn[nuke]% == True;Yell WARNING: VoteNuke passed...; If %server_warn[surrender]% == True;Yell WARNING: Ticket has been lost fast rate. Will automatically surrender...; If %server_warn[autonuke]% == True;Yell WARNING: Ticket has been lost fast rate. AutoNuke is Ready...; ############################################################################################################################### ### get layers list ########################################################################################################### # Set Team 1 On Spawn;If %ptk% == 1; If %player_team2% == 1;If %server_player_list[2][1]% == %p%;Set %server_player_list[2][1]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][2]% == %p%;Set %server_player_list[2][2]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][3]% == %p%;Set %server_player_list[2][3]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][4]% == %p%;Set %server_player_list[2][4]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][5]% == %p%;Set %server_player_list[2][5]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][6]% == %p%;Set %server_player_list[2][6]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][7]% == %p%;Set %server_player_list[2][7]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][8]% == %p%;Set %server_player_list[2][8]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][9]% == %p%;Set %server_player_list[2][9]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][10]% == %p%;Set %server_player_list[2][10]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][11]% == %p%;Set %server_player_list[2][11]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][12]% == %p%;Set %server_player_list[2][12]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][13]% == %p%;Set %server_player_list[2][13]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][14]% == %p%;Set %server_player_list[2][14]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][15]% == %p%;Set %server_player_list[2][15]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][16]% == %p%;Set %server_player_list[2][16]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][17]% == %p%;Set %server_player_list[2][17]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][18]% == %p%;Set %server_player_list[2][18]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][19]% == %p%;Set %server_player_list[2][19]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][20]% == %p%;Set %server_player_list[2][20]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][21]% == %p%;Set %server_player_list[2][21]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][22]% == %p%;Set %server_player_list[2][22]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][23]% == %p%;Set %server_player_list[2][23]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][24]% == %p%;Set %server_player_list[2][24]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][25]% == %p%;Set %server_player_list[2][25]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][26]% == %p%;Set %server_player_list[2][26]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][27]% == %p%;Set %server_player_list[2][27]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][28]% == %p%;Set %server_player_list[2][28]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][29]% == %p%;Set %server_player_list[2][29]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][30]% == %p%;Set %server_player_list[2][30]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][31]% == %p%;Set %server_player_list[2][31]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][32]% == %p%;Set %server_player_list[2][32]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][33]% == %p%;Set %server_player_list[2][33]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][34]% == %p%;Set %server_player_list[2][34]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][35]% == %p%;Set %server_player_list[2][35]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][36]% == %p%;Set %server_player_list[2][36]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][37]% == %p%;Set %server_player_list[2][37]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][38]% == %p%;Set %server_player_list[2][38]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][39]% == %p%;Set %server_player_list[2][39]% 0;Set %player_team2% 0; If %player_team2% == 1;If %server_player_list[2][40]% == %p%;Set %server_player_list[2][40]% 0;Set %player_team2% 0; If %player_team1% != 1;If %server_player_list[1][1]% == 0;Set %server_player_list[1][1]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][2]% == 0;Set %server_player_list[1][2]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][3]% == 0;Set %server_player_list[1][3]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][4]% == 0;Set %server_player_list[1][4]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][5]% == 0;Set %server_player_list[1][5]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][6]% == 0;Set %server_player_list[1][6]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][7]% == 0;Set %server_player_list[1][7]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][8]% == 0;Set %server_player_list[1][8]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][9]% == 0;Set %server_player_list[1][9]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][10]% == 0;Set %server_player_list[1][10]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][11]% == 0;Set %server_player_list[1][11]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][12]% == 0;Set %server_player_list[1][12]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][13]% == 0;Set %server_player_list[1][13]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][14]% == 0;Set %server_player_list[1][14]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][15]% == 0;Set %server_player_list[1][15]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][16]% == 0;Set %server_player_list[1][16]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][17]% == 0;Set %server_player_list[1][17]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][18]% == 0;Set %server_player_list[1][18]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][19]% == 0;Set %server_player_list[1][19]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][20]% == 0;Set %server_player_list[1][20]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][21]% == 0;Set %server_player_list[1][21]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][22]% == 0;Set %server_player_list[1][22]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][23]% == 0;Set %server_player_list[1][23]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][24]% == 0;Set %server_player_list[1][24]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][25]% == 0;Set %server_player_list[1][25]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][26]% == 0;Set %server_player_list[1][26]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][27]% == 0;Set %server_player_list[1][27]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][28]% == 0;Set %server_player_list[1][28]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][29]% == 0;Set %server_player_list[1][29]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][30]% == 0;Set %server_player_list[1][30]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][31]% == 0;Set %server_player_list[1][31]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][32]% == 0;Set %server_player_list[1][32]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][33]% == 0;Set %server_player_list[1][33]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][34]% == 0;Set %server_player_list[1][34]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][35]% == 0;Set %server_player_list[1][35]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][36]% == 0;Set %server_player_list[1][36]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][37]% == 0;Set %server_player_list[1][37]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][38]% == 0;Set %server_player_list[1][38]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][39]% == 0;Set %server_player_list[1][39]% %p%;Set %player_team1% 1; If %player_team1% != 1;If %server_player_list[1][40]% == 0;Set %server_player_list[1][40]% %p%;Set %player_team1% 1; # Set Team 2 On Spawn;If %ptk% == 2; If %player_team1% == 1;If %server_player_list[1][1]% == %p%;Set %server_player_list[1][1]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][2]% == %p%;Set %server_player_list[1][2]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][3]% == %p%;Set %server_player_list[1][3]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][4]% == %p%;Set %server_player_list[1][4]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][5]% == %p%;Set %server_player_list[1][5]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][6]% == %p%;Set %server_player_list[1][6]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][7]% == %p%;Set %server_player_list[1][7]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][8]% == %p%;Set %server_player_list[1][8]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][9]% == %p%;Set %server_player_list[1][9]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][10]% == %p%;Set %server_player_list[1][10]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][11]% == %p%;Set %server_player_list[1][11]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][12]% == %p%;Set %server_player_list[1][12]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][13]% == %p%;Set %server_player_list[1][13]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][14]% == %p%;Set %server_player_list[1][14]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][15]% == %p%;Set %server_player_list[1][15]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][16]% == %p%;Set %server_player_list[1][16]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][17]% == %p%;Set %server_player_list[1][17]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][18]% == %p%;Set %server_player_list[1][18]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][19]% == %p%;Set %server_player_list[1][19]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][20]% == %p%;Set %server_player_list[1][20]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][21]% == %p%;Set %server_player_list[1][21]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][22]% == %p%;Set %server_player_list[1][22]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][23]% == %p%;Set %server_player_list[1][23]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][24]% == %p%;Set %server_player_list[1][24]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][25]% == %p%;Set %server_player_list[1][25]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][26]% == %p%;Set %server_player_list[1][26]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][27]% == %p%;Set %server_player_list[1][27]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][28]% == %p%;Set %server_player_list[1][28]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][29]% == %p%;Set %server_player_list[1][29]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][30]% == %p%;Set %server_player_list[1][30]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][31]% == %p%;Set %server_player_list[1][31]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][32]% == %p%;Set %server_player_list[1][32]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][33]% == %p%;Set %server_player_list[1][33]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][34]% == %p%;Set %server_player_list[1][34]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][35]% == %p%;Set %server_player_list[1][35]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][36]% == %p%;Set %server_player_list[1][36]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][37]% == %p%;Set %server_player_list[1][37]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][38]% == %p%;Set %server_player_list[1][38]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][39]% == %p%;Set %server_player_list[1][39]% 0;Set %player_team1% 0; If %player_team1% == 1;If %server_player_list[1][40]% == %p%;Set %server_player_list[1][40]% 0;Set %player_team1% 0; If %player_team2% != 1;If %server_player_list[2][1]% == 0;Set %server_player_list[2][1]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][2]% == 0;Set %server_player_list[2][2]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][3]% == 0;Set %server_player_list[2][3]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][4]% == 0;Set %server_player_list[2][4]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][5]% == 0;Set %server_player_list[2][5]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][6]% == 0;Set %server_player_list[2][6]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][7]% == 0;Set %server_player_list[2][7]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][8]% == 0;Set %server_player_list[2][8]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][9]% == 0;Set %server_player_list[2][9]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][10]% == 0;Set %server_player_list[2][10]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][11]% == 0;Set %server_player_list[2][11]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][12]% == 0;Set %server_player_list[2][12]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][13]% == 0;Set %server_player_list[2][13]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][14]% == 0;Set %server_player_list[2][14]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][15]% == 0;Set %server_player_list[2][15]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][16]% == 0;Set %server_player_list[2][16]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][17]% == 0;Set %server_player_list[2][17]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][18]% == 0;Set %server_player_list[2][18]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][19]% == 0;Set %server_player_list[2][19]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][20]% == 0;Set %server_player_list[2][20]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][21]% == 0;Set %server_player_list[2][21]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][22]% == 0;Set %server_player_list[2][22]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][23]% == 0;Set %server_player_list[2][23]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][24]% == 0;Set %server_player_list[2][24]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][25]% == 0;Set %server_player_list[2][25]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][26]% == 0;Set %server_player_list[2][26]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][27]% == 0;Set %server_player_list[2][27]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][28]% == 0;Set %server_player_list[2][28]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][29]% == 0;Set %server_player_list[2][29]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][30]% == 0;Set %server_player_list[2][30]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][31]% == 0;Set %server_player_list[2][31]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][32]% == 0;Set %server_player_list[2][32]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][33]% == 0;Set %server_player_list[2][33]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][34]% == 0;Set %server_player_list[2][34]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][35]% == 0;Set %server_player_list[2][35]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][36]% == 0;Set %server_player_list[2][36]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][37]% == 0;Set %server_player_list[2][37]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][38]% == 0;Set %server_player_list[2][38]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][39]% == 0;Set %server_player_list[2][39]% %p%;Set %player_team2% 1; If %player_team2% != 1;If %server_player_list[2][40]% == 0;Set %server_player_list[2][40]% %p%;Set %player_team2% 1; # Leave Player Reset On Leave; If %server_player_list[1][1]% == %p%;Set %server_player_list[1][1]% 0; If %server_player_list[1][2]% == %p%;Set %server_player_list[1][2]% 0; If %server_player_list[1][3]% == %p%;Set %server_player_list[1][3]% 0; If %server_player_list[1][4]% == %p%;Set %server_player_list[1][4]% 0; If %server_player_list[1][5]% == %p%;Set %server_player_list[1][5]% 0; If %server_player_list[1][6]% == %p%;Set %server_player_list[1][6]% 0; If %server_player_list[1][7]% == %p%;Set %server_player_list[1][7]% 0; If %server_player_list[1][8]% == %p%;Set %server_player_list[1][8]% 0; If %server_player_list[1][9]% == %p%;Set %server_player_list[1][9]% 0; If %server_player_list[1][10]% == %p%;Set %server_player_list[1][10]% 0; If %server_player_list[1][11]% == %p%;Set %server_player_list[1][11]% 0; If %server_player_list[1][12]% == %p%;Set %server_player_list[1][12]% 0; If %server_player_list[1][13]% == %p%;Set %server_player_list[1][13]% 0; If %server_player_list[1][14]% == %p%;Set %server_player_list[1][14]% 0; If %server_player_list[1][15]% == %p%;Set %server_player_list[1][15]% 0; If %server_player_list[1][16]% == %p%;Set %server_player_list[1][16]% 0; If %server_player_list[1][17]% == %p%;Set %server_player_list[1][17]% 0; If %server_player_list[1][18]% == %p%;Set %server_player_list[1][18]% 0; If %server_player_list[1][19]% == %p%;Set %server_player_list[1][19]% 0; If %server_player_list[1][20]% == %p%;Set %server_player_list[1][20]% 0; If %server_player_list[1][21]% == %p%;Set %server_player_list[1][21]% 0; If %server_player_list[1][22]% == %p%;Set %server_player_list[1][22]% 0; If %server_player_list[1][23]% == %p%;Set %server_player_list[1][23]% 0; If %server_player_list[1][24]% == %p%;Set %server_player_list[1][24]% 0; If %server_player_list[1][25]% == %p%;Set %server_player_list[1][25]% 0; If %server_player_list[1][26]% == %p%;Set %server_player_list[1][26]% 0; If %server_player_list[1][27]% == %p%;Set %server_player_list[1][27]% 0; If %server_player_list[1][28]% == %p%;Set %server_player_list[1][28]% 0; If %server_player_list[1][29]% == %p%;Set %server_player_list[1][29]% 0; If %server_player_list[1][30]% == %p%;Set %server_player_list[1][30]% 0; If %server_player_list[1][31]% == %p%;Set %server_player_list[1][31]% 0; If %server_player_list[1][32]% == %p%;Set %server_player_list[1][32]% 0; If %server_player_list[1][33]% == %p%;Set %server_player_list[1][33]% 0; If %server_player_list[1][34]% == %p%;Set %server_player_list[1][34]% 0; If %server_player_list[1][35]% == %p%;Set %server_player_list[1][35]% 0; If %server_player_list[1][36]% == %p%;Set %server_player_list[1][36]% 0; If %server_player_list[1][37]% == %p%;Set %server_player_list[1][37]% 0; If %server_player_list[1][38]% == %p%;Set %server_player_list[1][38]% 0; If %server_player_list[1][39]% == %p%;Set %server_player_list[1][39]% 0; If %server_player_list[1][40]% == %p%;Set %server_player_list[1][40]% 0; If %server_player_list[2][1]% == %p%;Set %server_player_list[2][1]% 0; If %server_player_list[2][2]% == %p%;Set %server_player_list[2][2]% 0; If %server_player_list[2][3]% == %p%;Set %server_player_list[2][3]% 0; If %server_player_list[2][4]% == %p%;Set %server_player_list[2][4]% 0; If %server_player_list[2][5]% == %p%;Set %server_player_list[2][5]% 0; If %server_player_list[2][6]% == %p%;Set %server_player_list[2][6]% 0; If %server_player_list[2][7]% == %p%;Set %server_player_list[2][7]% 0; If %server_player_list[2][8]% == %p%;Set %server_player_list[2][8]% 0; If %server_player_list[2][9]% == %p%;Set %server_player_list[2][9]% 0; If %server_player_list[2][10]% == %p%;Set %server_player_list[2][10]% 0; If %server_player_list[2][11]% == %p%;Set %server_player_list[2][11]% 0; If %server_player_list[2][12]% == %p%;Set %server_player_list[2][12]% 0; If %server_player_list[2][13]% == %p%;Set %server_player_list[2][13]% 0; If %server_player_list[2][14]% == %p%;Set %server_player_list[2][14]% 0; If %server_player_list[2][15]% == %p%;Set %server_player_list[2][15]% 0; If %server_player_list[2][16]% == %p%;Set %server_player_list[2][16]% 0; If %server_player_list[2][17]% == %p%;Set %server_player_list[2][17]% 0; If %server_player_list[2][18]% == %p%;Set %server_player_list[2][18]% 0; If %server_player_list[2][19]% == %p%;Set %server_player_list[2][19]% 0; If %server_player_list[2][20]% == %p%;Set %server_player_list[2][20]% 0; If %server_player_list[2][21]% == %p%;Set %server_player_list[2][21]% 0; If %server_player_list[2][22]% == %p%;Set %server_player_list[2][22]% 0; If %server_player_list[2][23]% == %p%;Set %server_player_list[2][23]% 0; If %server_player_list[2][24]% == %p%;Set %server_player_list[2][24]% 0; If %server_player_list[2][25]% == %p%;Set %server_player_list[2][25]% 0; If %server_player_list[2][26]% == %p%;Set %server_player_list[2][26]% 0; If %server_player_list[2][27]% == %p%;Set %server_player_list[2][27]% 0; If %server_player_list[2][28]% == %p%;Set %server_player_list[2][28]% 0; If %server_player_list[2][29]% == %p%;Set %server_player_list[2][29]% 0; If %server_player_list[2][30]% == %p%;Set %server_player_list[2][30]% 0; If %server_player_list[2][31]% == %p%;Set %server_player_list[2][31]% 0; If %server_player_list[2][32]% == %p%;Set %server_player_list[2][32]% 0; If %server_player_list[2][33]% == %p%;Set %server_player_list[2][33]% 0; If %server_player_list[2][34]% == %p%;Set %server_player_list[2][34]% 0; If %server_player_list[2][35]% == %p%;Set %server_player_list[2][35]% 0; If %server_player_list[2][36]% == %p%;Set %server_player_list[2][36]% 0; If %server_player_list[2][37]% == %p%;Set %server_player_list[2][37]% 0; If %server_player_list[2][38]% == %p%;Set %server_player_list[2][38]% 0; If %server_player_list[2][39]% == %p%;Set %server_player_list[2][39]% 0; If %server_player_list[2][40]% == %p%;Set %server_player_list[2][40]% 0; # VoteNuke実行 On Say;Text /tlpm;If %p% == Server; If %server_nukelaunch[1]% == True;Incr %server_nuking%; If %server_nukelaunch[2]% == True;Incr %server_nuking%; On Say;Text /tlpm;If %p% == Server;If %server_nukelaunch[1]% == True;If %server_nuking% == 2; If %server_player_list[2][1]% != 0;TargetPlayer %server_player_list[2][1]%;TargetAction Kill 100;Continue; If %server_player_list[2][2]% != 0;TargetPlayer %server_player_list[2][2]%;TargetAction Kill 100;Continue; If %server_player_list[2][3]% != 0;TargetPlayer %server_player_list[2][3]%;TargetAction Kill 100;Continue; If %server_player_list[2][4]% != 0;TargetPlayer %server_player_list[2][4]%;TargetAction Kill 100;Continue; If %server_player_list[2][5]% != 0;TargetPlayer %server_player_list[2][5]%;TargetAction Kill 100;Continue; If %server_player_list[2][6]% != 0;TargetPlayer %server_player_list[2][6]%;TargetAction Kill 100;Continue; If %server_player_list[2][7]% != 0;TargetPlayer %server_player_list[2][7]%;TargetAction Kill 100;Continue; If %server_player_list[2][8]% != 0;TargetPlayer %server_player_list[2][8]%;TargetAction Kill 100;Continue; If %server_player_list[2][9]% != 0;TargetPlayer %server_player_list[2][9]%;TargetAction Kill 100;Continue; If %server_player_list[2][10]% != 0;TargetPlayer %server_player_list[2][10]%;TargetAction Kill 100;Continue; If %server_player_list[2][11]% != 0;TargetPlayer %server_player_list[2][11]%;TargetAction Kill 100;Continue; If %server_player_list[2][12]% != 0;TargetPlayer %server_player_list[2][12]%;TargetAction Kill 100;Continue; If %server_player_list[2][13]% != 0;TargetPlayer %server_player_list[2][13]%;TargetAction Kill 100;Continue; If %server_player_list[2][14]% != 0;TargetPlayer %server_player_list[2][14]%;TargetAction Kill 100;Continue; If %server_player_list[2][15]% != 0;TargetPlayer %server_player_list[2][15]%;TargetAction Kill 100;Continue; If %server_player_list[2][16]% != 0;TargetPlayer %server_player_list[2][16]%;TargetAction Kill 100;Continue; If %server_player_list[2][17]% != 0;TargetPlayer %server_player_list[2][17]%;TargetAction Kill 100;Continue; If %server_player_list[2][18]% != 0;TargetPlayer %server_player_list[2][18]%;TargetAction Kill 100;Continue; If %server_player_list[2][19]% != 0;TargetPlayer %server_player_list[2][19]%;TargetAction Kill 100;Continue; If %server_player_list[2][20]% != 0;TargetPlayer %server_player_list[2][20]%;TargetAction Kill 100;Continue; If %server_player_list[2][21]% != 0;TargetPlayer %server_player_list[2][21]%;TargetAction Kill 100;Continue; If %server_player_list[2][22]% != 0;TargetPlayer %server_player_list[2][22]%;TargetAction Kill 100;Continue; If %server_player_list[2][23]% != 0;TargetPlayer %server_player_list[2][23]%;TargetAction Kill 100;Continue; If %server_player_list[2][24]% != 0;TargetPlayer %server_player_list[2][24]%;TargetAction Kill 100;Continue; If %server_player_list[2][25]% != 0;TargetPlayer %server_player_list[2][25]%;TargetAction Kill 100;Continue; If %server_player_list[2][26]% != 0;TargetPlayer %server_player_list[2][26]%;TargetAction Kill 100;Continue; If %server_player_list[2][27]% != 0;TargetPlayer %server_player_list[2][27]%;TargetAction Kill 100;Continue; If %server_player_list[2][28]% != 0;TargetPlayer %server_player_list[2][28]%;TargetAction Kill 100;Continue; If %server_player_list[2][29]% != 0;TargetPlayer %server_player_list[2][29]%;TargetAction Kill 100;Continue; If %server_player_list[2][30]% != 0;TargetPlayer %server_player_list[2][30]%;TargetAction Kill 100;Continue; If %server_player_list[2][31]% != 0;TargetPlayer %server_player_list[2][31]%;TargetAction Kill 100;Continue; If %server_player_list[2][32]% != 0;TargetPlayer %server_player_list[2][32]%;TargetAction Kill 100;Continue; If %server_player_list[2][33]% != 0;TargetPlayer %server_player_list[2][33]%;TargetAction Kill 100;Continue; If %server_player_list[2][34]% != 0;TargetPlayer %server_player_list[2][34]%;TargetAction Kill 100;Continue; If %server_player_list[2][35]% != 0;TargetPlayer %server_player_list[2][35]%;TargetAction Kill 100;Continue; If %server_player_list[2][36]% != 0;TargetPlayer %server_player_list[2][36]%;TargetAction Kill 100;Continue; If %server_player_list[2][37]% != 0;TargetPlayer %server_player_list[2][37]%;TargetAction Kill 100;Continue; If %server_player_list[2][38]% != 0;TargetPlayer %server_player_list[2][38]%;TargetAction Kill 100;Continue; If %server_player_list[2][39]% != 0;TargetPlayer %server_player_list[2][39]%;TargetAction Kill 100;Continue; If %server_player_list[2][40]% != 0;TargetPlayer %server_player_list[2][40]%;TargetAction Kill 100;Continue; Set %server_nukelaunch[1]% 0;All %server_team_name[2]% Nuking!;Set %server_nukeactive[2]% 1;Set %server_votenukeon[1]% 0;Set %server_warn[nuke]% 0;Set %server_warn[autonuke]% 0;Set %ini_server_team_1flag[1]% 0;Set %ini_server_team_0flag[1]% 0;Set %server_votetonuke% 0;Set %server_nuking% 0;Set %server_votenuked% 1; On Say;Text /tlpm;If %p% == Server;If %server_nukelaunch[2]% == True; If %server_player_list[1][1]% != 0;TargetPlayer %server_player_list[1][1]%;TargetAction Kill 100;Continue; If %server_player_list[1][2]% != 0;TargetPlayer %server_player_list[1][2]%;TargetAction Kill 100;Continue; If %server_player_list[1][3]% != 0;TargetPlayer %server_player_list[1][3]%;TargetAction Kill 100;Continue; If %server_player_list[1][4]% != 0;TargetPlayer %server_player_list[1][4]%;TargetAction Kill 100;Continue; If %server_player_list[1][5]% != 0;TargetPlayer %server_player_list[1][5]%;TargetAction Kill 100;Continue; If %server_player_list[1][6]% != 0;TargetPlayer %server_player_list[1][6]%;TargetAction Kill 100;Continue; If %server_player_list[1][7]% != 0;TargetPlayer %server_player_list[1][7]%;TargetAction Kill 100;Continue; If %server_player_list[1][8]% != 0;TargetPlayer %server_player_list[1][8]%;TargetAction Kill 100;Continue; If %server_player_list[1][9]% != 0;TargetPlayer %server_player_list[1][9]%;TargetAction Kill 100;Continue; If %server_player_list[1][10]% != 0;TargetPlayer %server_player_list[1][10]%;TargetAction Kill 100;Continue; If %server_player_list[1][11]% != 0;TargetPlayer %server_player_list[1][11]%;TargetAction Kill 100;Continue; If %server_player_list[1][12]% != 0;TargetPlayer %server_player_list[1][12]%;TargetAction Kill 100;Continue; If %server_player_list[1][13]% != 0;TargetPlayer %server_player_list[1][13]%;TargetAction Kill 100;Continue; If %server_player_list[1][14]% != 0;TargetPlayer %server_player_list[1][14]%;TargetAction Kill 100;Continue; If %server_player_list[1][15]% != 0;TargetPlayer %server_player_list[1][15]%;TargetAction Kill 100;Continue; If %server_player_list[1][16]% != 0;TargetPlayer %server_player_list[1][16]%;TargetAction Kill 100;Continue; If %server_player_list[1][17]% != 0;TargetPlayer %server_player_list[1][17]%;TargetAction Kill 100;Continue; If %server_player_list[1][18]% != 0;TargetPlayer %server_player_list[1][18]%;TargetAction Kill 100;Continue; If %server_player_list[1][19]% != 0;TargetPlayer %server_player_list[1][19]%;TargetAction Kill 100;Continue; If %server_player_list[1][20]% != 0;TargetPlayer %server_player_list[1][20]%;TargetAction Kill 100;Continue; If %server_player_list[1][21]% != 0;TargetPlayer %server_player_list[1][21]%;TargetAction Kill 100;Continue; If %server_player_list[1][22]% != 0;TargetPlayer %server_player_list[1][22]%;TargetAction Kill 100;Continue; If %server_player_list[1][23]% != 0;TargetPlayer %server_player_list[1][23]%;TargetAction Kill 100;Continue; If %server_player_list[1][24]% != 0;TargetPlayer %server_player_list[1][24]%;TargetAction Kill 100;Continue; If %server_player_list[1][25]% != 0;TargetPlayer %server_player_list[1][25]%;TargetAction Kill 100;Continue; If %server_player_list[1][26]% != 0;TargetPlayer %server_player_list[1][26]%;TargetAction Kill 100;Continue; If %server_player_list[1][27]% != 0;TargetPlayer %server_player_list[1][27]%;TargetAction Kill 100;Continue; If %server_player_list[1][28]% != 0;TargetPlayer %server_player_list[1][28]%;TargetAction Kill 100;Continue; If %server_player_list[1][29]% != 0;TargetPlayer %server_player_list[1][29]%;TargetAction Kill 100;Continue; If %server_player_list[1][30]% != 0;TargetPlayer %server_player_list[1][30]%;TargetAction Kill 100;Continue; If %server_player_list[1][31]% != 0;TargetPlayer %server_player_list[1][31]%;TargetAction Kill 100;Continue; If %server_player_list[1][32]% != 0;TargetPlayer %server_player_list[1][32]%;TargetAction Kill 100;Continue; If %server_player_list[1][33]% != 0;TargetPlayer %server_player_list[1][33]%;TargetAction Kill 100;Continue; If %server_player_list[1][34]% != 0;TargetPlayer %server_player_list[1][34]%;TargetAction Kill 100;Continue; If %server_player_list[1][35]% != 0;TargetPlayer %server_player_list[1][35]%;TargetAction Kill 100;Continue; If %server_player_list[1][36]% != 0;TargetPlayer %server_player_list[1][36]%;TargetAction Kill 100;Continue; If %server_player_list[1][37]% != 0;TargetPlayer %server_player_list[1][37]%;TargetAction Kill 100;Continue; If %server_player_list[1][38]% != 0;TargetPlayer %server_player_list[1][38]%;TargetAction Kill 100;Continue; If %server_player_list[1][39]% != 0;TargetPlayer %server_player_list[1][39]%;TargetAction Kill 100;Continue; If %server_player_list[1][40]% != 0;TargetPlayer %server_player_list[1][40]%;TargetAction Kill 100;Continue; Set %server_nukelaunch[2]% 0;All %server_team_name[1]% Nuking!;Set %server_nukeactive[1]% 1;Set %server_votenukeon[2]% 0;Set %server_warn[nuke]% 0;Set %server_warn[autonuke]% 0;Set %ini_server_team_1flag[2]% 0;Set %ini_server_team_0flag[2]% 0;Set %server_votetonuke% 0;Set %server_nuking% 0;Set %server_votenuked% 1; ### Nukeアクティブタイムの計測、アクティブ解除 ################################################################################################### On Say;Text /tlpm;If %p% == Server;If %server_nukeactive[1]% == 1; Incr %server_nukeactiveend%; Set %server_nukeactiveendcount% %server_nukeactiveend% * 5; Set %server_nukesettingactivetime% %server_activetime% * 5; Set %server_nukeremainingtime% %server_nukesettingactivetime% - %server_nukeactiveendcount%; If %server_nukeactiveend% >= %server_activetime%;Set %server_nukeactive[1]% 0;Set %server_nukeactiveend% 0;Both Nuke has Ended...;Log Nuke has Ended...;Log active %server_nukeactive[1]%;Log active count %server_nukeactiveend%;Log elapsed time %server_nukeactiveendcount%;Log active time value %server_nukesettingactivetime%;Log remaining time %server_nukeremainingtime%;Log active %server_nukeactive[1]%; If %server_nukeactiveend% < %server_activetime%;Both Nuke is Active for %server_nukeremainingtime% seconds...;Log active %server_nukeactive[1]%;Log active count %server_nukeactiveend%;Log elapsed time %server_nukeactiveendcount%;Log active time value %server_nukesettingactivetime%;Log remaining time %server_nukeremainingtime%;Log active %server_nukeactive[1]%; On Say;Text /tlpm;If %p% == Server;If %server_nukeactive[2]% == 1; Incr %server_nukeactiveend%; Set %server_nukeactiveendcount% %server_nukeactiveend% * 5; Set %server_nukesettingactivetime% %server_activetime% * 5; Set %server_nukeremainingtime% %server_nukesettingactivetime% - %server_nukeactiveendcount%; If %server_nukeactiveend% >= %server_activetime%;Set %server_nukeactive[2]% 0;Set %server_nukeactiveend% 0;Both Nuke has Ended...;Log Nuke has Ended...;Log active %server_nukeactive[2]%;Log active count %server_nukeactiveend%;Log elapsed time %server_nukeactiveendcount%;Log active time value %server_nukesettingactivetime%;Log remaining time %server_nukeremainingtime%;Log active %server_nukeactive[2]%; If %server_nukeactiveend% < %server_activetime%;Both Nuke is Active for %server_nukeremainingtime% seconds...;Log active %server_nukeactive[2]%;Log active count %server_nukeactiveend%;Log elapsed time %server_nukeactiveendcount%;Log active time value %server_nukesettingactivetime%;Log remaining time %server_nukeremainingtime%;Log active %server_nukeactive[2]%; # Nukeアクティブ中の処理 On Spawn;Set %server_size% %ts1% + %ts2%; If %ptk% == 1;If %server_nukeactive[1]% == 1;Kill 100;PlayerBoth Nuke is Active for %server_nukeremainingtime% seconds...; If %ptk% == 2;If %server_nukeactive[2]% == 1;Kill 100;PlayerBoth Nuke is Active for %server_nukeremainingtime% seconds...; On Kill; If %ptk% == 1;If %server_nukeactive[1]% == 1;Kill 100;PlayerBoth Nuke is Active for %server_nukeremainingtime% seconds...; If %ptk% == 2;If %server_nukeactive[2]% == 1;Kill 100;PlayerBoth Nuke is Active for %server_nukeremainingtime% seconds...; On Say; If %ptk% == 1;If %server_nukeactive[1]% == 1;Kill 100;PlayerBoth Nuke is Active for %server_nukeremainingtime% seconds...; If %ptk% == 2;If %server_nukeactive[2]% == 1;Kill 100;PlayerBoth Nuke is Active for %server_nukeremainingtime% seconds...; On Say;Text /tlpm;If %p% == Server;If %server_nukeactive[1]% == 1; If %server_player_list[1][1]% != 0;TargetPlayer %server_player_list[1][1]%;TargetAction Kill 100;Continue; If %server_player_list[1][2]% != 0;TargetPlayer %server_player_list[1][2]%;TargetAction Kill 100;Continue; If %server_player_list[1][3]% != 0;TargetPlayer %server_player_list[1][3]%;TargetAction Kill 100;Continue; If %server_player_list[1][4]% != 0;TargetPlayer %server_player_list[1][4]%;TargetAction Kill 100;Continue; If %server_player_list[1][5]% != 0;TargetPlayer %server_player_list[1][5]%;TargetAction Kill 100;Continue; If %server_player_list[1][6]% != 0;TargetPlayer %server_player_list[1][6]%;TargetAction Kill 100;Continue; If %server_player_list[1][7]% != 0;TargetPlayer %server_player_list[1][7]%;TargetAction Kill 100;Continue; If %server_player_list[1][8]% != 0;TargetPlayer %server_player_list[1][8]%;TargetAction Kill 100;Continue; If %server_player_list[1][9]% != 0;TargetPlayer %server_player_list[1][9]%;TargetAction Kill 100;Continue; If %server_player_list[1][10]% != 0;TargetPlayer %server_player_list[1][10]%;TargetAction Kill 100;Continue; If %server_player_list[1][11]% != 0;TargetPlayer %server_player_list[1][11]%;TargetAction Kill 100;Continue; If %server_player_list[1][12]% != 0;TargetPlayer %server_player_list[1][12]%;TargetAction Kill 100;Continue; If %server_player_list[1][13]% != 0;TargetPlayer %server_player_list[1][13]%;TargetAction Kill 100;Continue; If %server_player_list[1][14]% != 0;TargetPlayer %server_player_list[1][14]%;TargetAction Kill 100;Continue; If %server_player_list[1][15]% != 0;TargetPlayer %server_player_list[1][15]%;TargetAction Kill 100;Continue; If %server_player_list[1][16]% != 0;TargetPlayer %server_player_list[1][16]%;TargetAction Kill 100;Continue; If %server_player_list[1][17]% != 0;TargetPlayer %server_player_list[1][17]%;TargetAction Kill 100;Continue; If %server_player_list[1][18]% != 0;TargetPlayer %server_player_list[1][18]%;TargetAction Kill 100;Continue; If %server_player_list[1][19]% != 0;TargetPlayer %server_player_list[1][19]%;TargetAction Kill 100;Continue; If %server_player_list[1][20]% != 0;TargetPlayer %server_player_list[1][20]%;TargetAction Kill 100;Continue; If %server_player_list[1][21]% != 0;TargetPlayer %server_player_list[1][21]%;TargetAction Kill 100;Continue; If %server_player_list[1][22]% != 0;TargetPlayer %server_player_list[1][22]%;TargetAction Kill 100;Continue; If %server_player_list[1][23]% != 0;TargetPlayer %server_player_list[1][23]%;TargetAction Kill 100;Continue; If %server_player_list[1][24]% != 0;TargetPlayer %server_player_list[1][24]%;TargetAction Kill 100;Continue; If %server_player_list[1][25]% != 0;TargetPlayer %server_player_list[1][25]%;TargetAction Kill 100;Continue; If %server_player_list[1][26]% != 0;TargetPlayer %server_player_list[1][26]%;TargetAction Kill 100;Continue; If %server_player_list[1][27]% != 0;TargetPlayer %server_player_list[1][27]%;TargetAction Kill 100;Continue; If %server_player_list[1][28]% != 0;TargetPlayer %server_player_list[1][28]%;TargetAction Kill 100;Continue; If %server_player_list[1][29]% != 0;TargetPlayer %server_player_list[1][29]%;TargetAction Kill 100;Continue; If %server_player_list[1][30]% != 0;TargetPlayer %server_player_list[1][30]%;TargetAction Kill 100;Continue; If %server_player_list[1][31]% != 0;TargetPlayer %server_player_list[1][31]%;TargetAction Kill 100;Continue; If %server_player_list[1][32]% != 0;TargetPlayer %server_player_list[1][32]%;TargetAction Kill 100;Continue; If %server_player_list[1][33]% != 0;TargetPlayer %server_player_list[1][33]%;TargetAction Kill 100;Continue; If %server_player_list[1][34]% != 0;TargetPlayer %server_player_list[1][34]%;TargetAction Kill 100;Continue; If %server_player_list[1][35]% != 0;TargetPlayer %server_player_list[1][35]%;TargetAction Kill 100;Continue; If %server_player_list[1][36]% != 0;TargetPlayer %server_player_list[1][36]%;TargetAction Kill 100;Continue; If %server_player_list[1][37]% != 0;TargetPlayer %server_player_list[1][37]%;TargetAction Kill 100;Continue; If %server_player_list[1][38]% != 0;TargetPlayer %server_player_list[1][38]%;TargetAction Kill 100;Continue; If %server_player_list[1][39]% != 0;TargetPlayer %server_player_list[1][39]%;TargetAction Kill 100;Continue; If %server_player_list[1][40]% != 0;TargetPlayer %server_player_list[1][40]%;TargetAction Kill 100;Continue; On Say;Text /tlpm;If %p% == Server;If %server_nukeactive[2]% == 1; If %server_player_list[2][1]% != 0;TargetPlayer %server_player_list[2][1]%;TargetAction Kill 100;Continue; If %server_player_list[2][2]% != 0;TargetPlayer %server_player_list[2][2]%;TargetAction Kill 100;Continue; If %server_player_list[2][3]% != 0;TargetPlayer %server_player_list[2][3]%;TargetAction Kill 100;Continue; If %server_player_list[2][4]% != 0;TargetPlayer %server_player_list[2][4]%;TargetAction Kill 100;Continue; If %server_player_list[2][5]% != 0;TargetPlayer %server_player_list[2][5]%;TargetAction Kill 100;Continue; If %server_player_list[2][6]% != 0;TargetPlayer %server_player_list[2][6]%;TargetAction Kill 100;Continue; If %server_player_list[2][7]% != 0;TargetPlayer %server_player_list[2][7]%;TargetAction Kill 100;Continue; If %server_player_list[2][8]% != 0;TargetPlayer %server_player_list[2][8]%;TargetAction Kill 100;Continue; If %server_player_list[2][9]% != 0;TargetPlayer %server_player_list[2][9]%;TargetAction Kill 100;Continue; If %server_player_list[2][10]% != 0;TargetPlayer %server_player_list[2][10]%;TargetAction Kill 100;Continue; If %server_player_list[2][11]% != 0;TargetPlayer %server_player_list[2][11]%;TargetAction Kill 100;Continue; If %server_player_list[2][12]% != 0;TargetPlayer %server_player_list[2][12]%;TargetAction Kill 100;Continue; If %server_player_list[2][13]% != 0;TargetPlayer %server_player_list[2][13]%;TargetAction Kill 100;Continue; If %server_player_list[2][14]% != 0;TargetPlayer %server_player_list[2][14]%;TargetAction Kill 100;Continue; If %server_player_list[2][15]% != 0;TargetPlayer %server_player_list[2][15]%;TargetAction Kill 100;Continue; If %server_player_list[2][16]% != 0;TargetPlayer %server_player_list[2][16]%;TargetAction Kill 100;Continue; If %server_player_list[2][17]% != 0;TargetPlayer %server_player_list[2][17]%;TargetAction Kill 100;Continue; If %server_player_list[2][18]% != 0;TargetPlayer %server_player_list[2][18]%;TargetAction Kill 100;Continue; If %server_player_list[2][19]% != 0;TargetPlayer %server_player_list[2][19]%;TargetAction Kill 100;Continue; If %server_player_list[2][20]% != 0;TargetPlayer %server_player_list[2][20]%;TargetAction Kill 100;Continue; If %server_player_list[2][21]% != 0;TargetPlayer %server_player_list[2][21]%;TargetAction Kill 100;Continue; If %server_player_list[2][22]% != 0;TargetPlayer %server_player_list[2][22]%;TargetAction Kill 100;Continue; If %server_player_list[2][23]% != 0;TargetPlayer %server_player_list[2][23]%;TargetAction Kill 100;Continue; If %server_player_list[2][24]% != 0;TargetPlayer %server_player_list[2][24]%;TargetAction Kill 100;Continue; If %server_player_list[2][25]% != 0;TargetPlayer %server_player_list[2][25]%;TargetAction Kill 100;Continue; If %server_player_list[2][26]% != 0;TargetPlayer %server_player_list[2][26]%;TargetAction Kill 100;Continue; If %server_player_list[2][27]% != 0;TargetPlayer %server_player_list[2][27]%;TargetAction Kill 100;Continue; If %server_player_list[2][28]% != 0;TargetPlayer %server_player_list[2][28]%;TargetAction Kill 100;Continue; If %server_player_list[2][29]% != 0;TargetPlayer %server_player_list[2][29]%;TargetAction Kill 100;Continue; If %server_player_list[2][30]% != 0;TargetPlayer %server_player_list[2][30]%;TargetAction Kill 100;Continue; If %server_player_list[2][31]% != 0;TargetPlayer %server_player_list[2][31]%;TargetAction Kill 100;Continue; If %server_player_list[2][32]% != 0;TargetPlayer %server_player_list[2][32]%;TargetAction Kill 100;Continue; If %server_player_list[2][33]% != 0;TargetPlayer %server_player_list[2][33]%;TargetAction Kill 100;Continue; If %server_player_list[2][34]% != 0;TargetPlayer %server_player_list[2][34]%;TargetAction Kill 100;Continue; If %server_player_list[2][35]% != 0;TargetPlayer %server_player_list[2][35]%;TargetAction Kill 100;Continue; If %server_player_list[2][36]% != 0;TargetPlayer %server_player_list[2][36]%;TargetAction Kill 100;Continue; If %server_player_list[2][37]% != 0;TargetPlayer %server_player_list[2][37]%;TargetAction Kill 100;Continue; If %server_player_list[2][38]% != 0;TargetPlayer %server_player_list[2][38]%;TargetAction Kill 100;Continue; If %server_player_list[2][39]% != 0;TargetPlayer %server_player_list[2][39]%;TargetAction Kill 100;Continue; If %server_player_list[2][40]% != 0;TargetPlayer %server_player_list[2][40]%;TargetAction Kill 100;Continue; ############################################################################################################################### On Say;admin;Text /playerlist; If %server_player_list[1][1]% != 0;Log Team 1, %server_player_list[1][1]%. 1; If %server_player_list[1][2]% != 0;Log Team 1, %server_player_list[1][2]%. 2; If %server_player_list[1][3]% != 0;Log Team 1, %server_player_list[1][3]%. 3; If %server_player_list[1][4]% != 0;Log Team 1, %server_player_list[1][4]%. 4; If %server_player_list[1][5]% != 0;Log Team 1, %server_player_list[1][5]%. 5; If %server_player_list[1][6]% != 0;Log Team 1, %server_player_list[1][6]%. 6; If %server_player_list[1][7]% != 0;Log Team 1, %server_player_list[1][7]%. 7; If %server_player_list[1][8]% != 0;Log Team 1, %server_player_list[1][8]%. 8; If %server_player_list[1][9]% != 0;Log Team 1, %server_player_list[1][9]%. 9; If %server_player_list[1][10]% != 0;Log Team 1, %server_player_list[1][10]%. 10; If %server_player_list[1][11]% != 0;Log Team 1, %server_player_list[1][11]%. 11; If %server_player_list[1][12]% != 0;Log Team 1, %server_player_list[1][12]%. 12; If %server_player_list[1][13]% != 0;Log Team 1, %server_player_list[1][13]%. 13; If %server_player_list[1][14]% != 0;Log Team 1, %server_player_list[1][14]%. 14; If %server_player_list[1][15]% != 0;Log Team 1, %server_player_list[1][15]%. 15; If %server_player_list[1][16]% != 0;Log Team 1, %server_player_list[1][16]%. 16; If %server_player_list[1][17]% != 0;Log Team 1, %server_player_list[1][17]%. 17; If %server_player_list[1][18]% != 0;Log Team 1, %server_player_list[1][18]%. 18; If %server_player_list[1][19]% != 0;Log Team 1, %server_player_list[1][19]%. 19; If %server_player_list[1][20]% != 0;Log Team 1, %server_player_list[1][20]%. 20; If %server_player_list[1][21]% != 0;Log Team 1, %server_player_list[1][21]%. 21; If %server_player_list[1][22]% != 0;Log Team 1, %server_player_list[1][22]%. 22; If %server_player_list[1][23]% != 0;Log Team 1, %server_player_list[1][23]%. 23; If %server_player_list[1][24]% != 0;Log Team 1, %server_player_list[1][24]%. 24; If %server_player_list[1][25]% != 0;Log Team 1, %server_player_list[1][25]%. 25; If %server_player_list[1][26]% != 0;Log Team 1, %server_player_list[1][26]%. 26; If %server_player_list[1][27]% != 0;Log Team 1, %server_player_list[1][27]%. 27; If %server_player_list[1][28]% != 0;Log Team 1, %server_player_list[1][28]%. 28; If %server_player_list[1][29]% != 0;Log Team 1, %server_player_list[1][29]%. 29; If %server_player_list[1][30]% != 0;Log Team 1, %server_player_list[1][30]%. 30; If %server_player_list[1][31]% != 0;Log Team 1, %server_player_list[1][31]%. 31; If %server_player_list[1][32]% != 0;Log Team 1, %server_player_list[1][32]%. 32; If %server_player_list[1][33]% != 0;Log Team 1, %server_player_list[1][33]%. 33; If %server_player_list[1][34]% != 0;Log Team 1, %server_player_list[1][34]%. 34; If %server_player_list[1][35]% != 0;Log Team 1, %server_player_list[1][35]%. 35; If %server_player_list[1][36]% != 0;Log Team 1, %server_player_list[1][36]%. 36; If %server_player_list[1][37]% != 0;Log Team 1, %server_player_list[1][37]%. 37; If %server_player_list[1][38]% != 0;Log Team 1, %server_player_list[1][38]%. 38; If %server_player_list[1][39]% != 0;Log Team 1, %server_player_list[1][39]%. 39; If %server_player_list[1][40]% != 0;Log Team 1, %server_player_list[1][40]%. 40; If %server_player_list[2][1]% != 0;Log Team 2, %server_player_list[2][1]%. 1; If %server_player_list[2][2]% != 0;Log Team 2, %server_player_list[2][2]%. 2; If %server_player_list[2][3]% != 0;Log Team 2, %server_player_list[2][3]%. 3; If %server_player_list[2][4]% != 0;Log Team 2, %server_player_list[2][4]%. 4; If %server_player_list[2][5]% != 0;Log Team 2, %server_player_list[2][5]%. 5; If %server_player_list[2][6]% != 0;Log Team 2, %server_player_list[2][6]%. 6; If %server_player_list[2][7]% != 0;Log Team 2, %server_player_list[2][7]%. 7; If %server_player_list[2][8]% != 0;Log Team 2, %server_player_list[2][8]%. 8; If %server_player_list[2][9]% != 0;Log Team 2, %server_player_list[2][9]%. 9; If %server_player_list[2][10]% != 0;Log Team 2, %server_player_list[2][10]%. 10; If %server_player_list[2][11]% != 0;Log Team 2, %server_player_list[2][11]%. 11; If %server_player_list[2][12]% != 0;Log Team 2, %server_player_list[2][12]%. 12; If %server_player_list[2][13]% != 0;Log Team 2, %server_player_list[2][13]%. 13; If %server_player_list[2][14]% != 0;Log Team 2, %server_player_list[2][14]%. 14; If %server_player_list[2][15]% != 0;Log Team 2, %server_player_list[2][15]%. 15; If %server_player_list[2][16]% != 0;Log Team 2, %server_player_list[2][16]%. 16; If %server_player_list[2][17]% != 0;Log Team 2, %server_player_list[2][17]%. 17; If %server_player_list[2][18]% != 0;Log Team 2, %server_player_list[2][18]%. 18; If %server_player_list[2][19]% != 0;Log Team 2, %server_player_list[2][19]%. 19; If %server_player_list[2][20]% != 0;Log Team 2, %server_player_list[2][20]%. 20; If %server_player_list[2][21]% != 0;Log Team 2, %server_player_list[2][21]%. 21; If %server_player_list[2][22]% != 0;Log Team 2, %server_player_list[2][22]%. 22; If %server_player_list[2][23]% != 0;Log Team 2, %server_player_list[2][23]%. 23; If %server_player_list[2][24]% != 0;Log Team 2, %server_player_list[2][24]%. 24; If %server_player_list[2][25]% != 0;Log Team 2, %server_player_list[2][25]%. 25; If %server_player_list[2][26]% != 0;Log Team 2, %server_player_list[2][26]%. 26; If %server_player_list[2][27]% != 0;Log Team 2, %server_player_list[2][27]%. 27; If %server_player_list[2][28]% != 0;Log Team 2, %server_player_list[2][28]%. 28; If %server_player_list[2][29]% != 0;Log Team 2, %server_player_list[2][29]%. 29; If %server_player_list[2][30]% != 0;Log Team 2, %server_player_list[2][30]%. 30; If %server_player_list[2][31]% != 0;Log Team 2, %server_player_list[2][31]%. 31; If %server_player_list[2][32]% != 0;Log Team 2, %server_player_list[2][32]%. 32; If %server_player_list[2][33]% != 0;Log Team 2, %server_player_list[2][33]%. 33; If %server_player_list[2][34]% != 0;Log Team 2, %server_player_list[2][34]%. 34; If %server_player_list[2][35]% != 0;Log Team 2, %server_player_list[2][35]%. 35; If %server_player_list[2][36]% != 0;Log Team 2, %server_player_list[2][36]%. 36; If %server_player_list[2][37]% != 0;Log Team 2, %server_player_list[2][37]%. 37; If %server_player_list[2][38]% != 0;Log Team 2, %server_player_list[2][38]%. 38; If %server_player_list[2][39]% != 0;Log Team 2, %server_player_list[2][39]%. 39; If %server_player_list[2][40]% != 0;Log Team 2, %server_player_list[2][40]%. 40; ############################################################################################################################### On Spawn;ServerFirst; ## BF4 Maps ################################################################################################################### Map MP_Abandoned;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 23; Map MP_Damage;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map MP_Flooded;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map MP_Journey;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 18;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 28; Map MP_Naval;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map MP_Prison;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map MP_Resort;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map MP_Siege;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map MP_TheDish;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map MP_Tremors;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; ## DLC Maps Map XP1_001;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 15;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 27; Map XP1_002;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 15;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 27; Map XP1_003;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 21;Set %ini_server_tl1flag% 25;Set %ini_server_tl0flag% 31; Map XP1_004;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 15;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 27; Map XP0_Caspia;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP0_Firestor;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP0_Metro;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 15;Set %ini_server_tl1flag% 23;Set %ini_server_tl0flag% 23; Map XP0_Oman;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 19;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 27; Map XP2_001;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP2_002;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 15;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 27; Map XP2_003;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 15;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 27; Map XP2_004;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 15;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 27; Map XP3_MarketPl;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP3_Prpganda;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP3_UrbanGdn;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP3_WtrFront;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP4_Arctic;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 23; Map XP4_SubBase;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 23; Map XP4_Titan;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 23; Map XP4_WalkerFactory;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 15;Set %ini_server_tl1flag% 23;Set %ini_server_tl0flag% 27; Map XP5_Night_01;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 19;Set %ini_server_tl0flag% 23; Map XP6_CMP;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 16;Set %ini_server_tl1flag% 20;Set %ini_server_tl0flag% 26; Map XP7_Valley;MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 15;Set %ini_server_tl1flag% 18;Set %ini_server_tl0flag% 25; ### TLPM Invalid except Conquest Not MapMode ConquestLarge0;Set %ini_server_tlfrcreset% 65535;Set %ini_server_tl1flag% 65535;Set %ini_server_tl0flag% 65535; ############################################################################################################################### # get team name On Spawn;TeamFirst; If %ptk% == 1;Set %server_team_name[1]% %pt%;Log Team1: %server_team_name[1]%; If %ptk% == 2;Set %server_team_name[2]% %pt%;Log Team2: %server_team_name[2]%; |